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PvE flagged system

lakebane-recovery
FatBoy-DOTC 2 weeks ago
parent
commit
3bca48abe4
  1. 4
      src/engine/gameManager/CombatManager.java
  2. 9
      src/engine/gameManager/PowersManager.java
  3. 11
      src/engine/objects/PlayerCharacter.java
  4. 77
      src/engine/powers/ActionsBase.java

4
src/engine/gameManager/CombatManager.java

@ -101,6 +101,10 @@ public enum CombatManager { @@ -101,6 +101,10 @@ public enum CombatManager {
public static void AttackTarget(PlayerCharacter playerCharacter, AbstractWorldObject target) {
if(playerCharacter != null && playerCharacter.isBoxed)
if(target.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
boolean swingOffhand = false;
//check my weapon can I do an offhand attack

9
src/engine/gameManager/PowersManager.java

@ -173,8 +173,7 @@ public enum PowersManager { @@ -173,8 +173,7 @@ public enum PowersManager {
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
CombatManager.toggleSit(false,origin);
if(pc.isMoving())
pc.stopMovement(pc.getMovementLoc());
if(msg.getPowerUsedID() != 421084024 && origin.getPlayerCharacter().getPromotionClassID() != 2513) {
if (!origin.getPlayerCharacter().getPowers().containsKey(msg.getPowerUsedID())) {
Logger.error(origin.getPlayerCharacter().getFirstName() + " attempted to cast a power they do not have");
@ -1094,7 +1093,7 @@ public enum PowersManager { @@ -1094,7 +1093,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains)) {
if (ab.blocked(target, pb, trains,playerCharacter)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue;
@ -1281,7 +1280,7 @@ public enum PowersManager { @@ -1281,7 +1280,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target, pb, trains,caster))
continue;
// TODO handle overwrite stack order here
String stackType = ab.getStackType();
@ -1900,7 +1899,7 @@ public enum PowersManager { @@ -1900,7 +1899,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue;
// If something blocks the action, then stop
if (ab.blocked(target, pb, trains))
if (ab.blocked(target, pb, trains,ac))
// sendPowerMsg(pc, 5, msg);
continue;
// TODO handle overwrite stack order here

11
src/engine/objects/PlayerCharacter.java

@ -5145,9 +5145,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5145,9 +5145,7 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public void update(Boolean newSystem) {
if(!newSystem)
this.updateLocation();
this.updateLocation();
this.updateMovementState();
if(!newSystem)
@ -5198,8 +5196,11 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5198,8 +5196,11 @@ public class PlayerCharacter extends AbstractCharacter {
}
}
if (this.isBoxed && !this.containsEffect(1672601862)) {
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
if (this.isBoxed && !this.containsEffect(-654906771)) {
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, -935138707, 40, false);
}else if(!this.isBoxed && this.containsEffect(-654906771)){
this.effects.remove("PvE-Flagged");
this.effects.remove("1258");
}
}
if (this.isFlying()) {

77
src/engine/powers/ActionsBase.java

@ -9,6 +9,7 @@ @@ -9,6 +9,7 @@
package engine.powers;
import engine.Enum;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.Enum.StackType;
@ -237,32 +238,72 @@ public class ActionsBase { @@ -237,32 +238,72 @@ public class ActionsBase {
}
//Add blocked types here
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains, AbstractCharacter source) {
if(!pb.getName().contains("Summon")) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter target = (AbstractCharacter) awo;
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) source;
if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (pc.isBoxed && pc.getObjectUUID() != target.getObjectUUID()) {
return true;
}
}
}
}
}
if(pb.isChant)
return false;
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter ac = (AbstractCharacter) awo;
if(ac.effects.containsKey(this.stackType)) {
Boolean sameRank = false;
Effect eff = ac.effects.get(this.stackType);
String currentEffect = eff.getEffectsBase().getIDString();
String newEffect = this.effectID;
if (currentEffect.equals(newEffect) && !this.stackType.equals("Stun"))
return false;
if (eff != null) {
for (ActionsBase action : eff.getPower().getActions()) {
if (this.stackType.equals(action.stackType) && this.stackOrder == action.stackOrder) {
if (this.stackType.equals("NoStun")) {
return true;
}
}
if (sameRank) {
if (this.greaterThan && trains <= eff.getTrains())
return true;
if (this.greaterThanEqual && trains < eff.getTrains())
return true;
}
}
}
}
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return false;
//TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.Stun))
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
SourceType sourceType = null;
try {
sourceType = SourceType.GetSourceType(this.stackType);
}catch(Exception ignored){
}
if(sourceType != null && (bonus.getBool(ModType.ImmuneTo,sourceType) || bonus.getBool(ModType.NoMod,sourceType)))
return true;
if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
PlayerCharacter pc = (PlayerCharacter)ac;
if(this.stackType.equals("Blindness") && pc.getRace().getName().contains("Shade"))
return true;
if(this.stackType.equals("Stun") && pc.getRace().getName().contains("Minotaur"))
return true;
}
if(this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo,SourceType.Stun))
return true;
if(pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN))
return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
}
return false;
}

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