Fix to mob/guard static power lookup
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@@ -16,10 +16,7 @@ import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.*;
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import engine.gameManager.CombatManager;
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import engine.gameManager.MovementManager;
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import engine.gameManager.PowersManager;
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import engine.math.Vector3fImmutable;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.PerformActionMsg;
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@@ -1129,8 +1126,8 @@ public class MobileFSM {
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return;
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return;
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}
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}
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HashMap<Integer, Integer> staticPowers = aiAgent.getMobBase().getStaticPowers();
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//HashMap<Integer, Integer> staticPowers = aiAgent.getMobBase().getStaticPowers();
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HashMap<Integer,Integer> staticPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(aiAgent.getMobBaseID());
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if (staticPowers != null && !staticPowers.isEmpty()) {
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if (staticPowers != null && !staticPowers.isEmpty()) {
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int chance = ThreadLocalRandom.current().nextInt(100);
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int chance = ThreadLocalRandom.current().nextInt(100);
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