Class cleanup.
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@@ -401,18 +401,17 @@ public class Mine extends AbstractGameObject {
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playerGuild = playerCharacter.getGuild();
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// Can't claim something if you don't have a guild!
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if (playerGuild.isEmptyGuild())
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return false;
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if (playerGuild.getNation().isEmptyGuild())
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return false;
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//Get a count of nation mines, can't go over capital tol rank.
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City nationCapitol = playerGuild.getNation().getOwnedCity();
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City guildCity = playerGuild.getOwnedCity();
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// Guild must own a city to hold a mine.
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if (nationCapitol == null)
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return false;
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City guildCity = playerGuild.getOwnedCity();
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if (guildCity == null)
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return false;
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@@ -422,6 +421,10 @@ public class Mine extends AbstractGameObject {
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return false;
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}
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// Number of mines is based on the rank of the nation's tree.
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City nationCapitol = playerGuild.getNation().getOwnedCity();
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Building nationCapitolTOL = nationCapitol.getTOL();
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if (nationCapitolTOL == null)
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@@ -27,9 +27,9 @@ public class ClaimMinePowerAction extends AbstractPowerAction {
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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protected void _startAction(AbstractCharacter source, AbstractWorldObject worldObject, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null)
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if (source == null || worldObject == null)
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return;
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if (!(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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@@ -37,10 +37,10 @@ public class ClaimMinePowerAction extends AbstractPowerAction {
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PlayerCharacter playerCharacter = (PlayerCharacter) source;
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if (!(awo.getObjectType().equals(Enum.GameObjectType.Building)))
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if (!(worldObject.getObjectType().equals(Enum.GameObjectType.Building)))
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return;
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Building mineBuilding = (Building)awo;
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Building mineBuilding = (Building)worldObject;
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if (mineBuilding.getRank() > 0)
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return;
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