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@ -878,12 +878,11 @@ public class PlayerCombatStats { |
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return HIT_VALUE_MAP.get(key); |
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return HIT_VALUE_MAP.get(key); |
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} |
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} |
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public static float getSpellAtr(PlayerCharacter pc, CharacterPower power) { |
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public static float getSpellAtr(PlayerCharacter pc, PowersBase pb) { |
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if (pc == null) |
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if (pc == null) |
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return 0f; |
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return 0f; |
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PowersBase pb = power.getPower(); |
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if(pb == null) |
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if(pb == null) |
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return 0.0f; |
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return 0.0f; |
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@ -899,7 +898,10 @@ public class PlayerCombatStats { |
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for(Effect eff : pc.charItemManager.getEquipped(1).effects.values()){ |
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for(Effect eff : pc.charItemManager.getEquipped(1).effects.values()){ |
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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if(mod.modType.equals(Enum.ModType.OCV)){ |
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if(mod.modType.equals(Enum.ModType.OCV)){ |
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weaponatr1 += mod.minMod + (mod.getRamp() * power.getTrains()); |
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float base = mod.minMod; |
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float ramp = mod.getRamp(); |
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int trains = eff.getTrains(); |
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weaponatr1 = base + (ramp * trains); |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -910,7 +912,10 @@ public class PlayerCombatStats { |
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for(Effect eff : pc.charItemManager.getEquipped(2).effects.values()){ |
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for(Effect eff : pc.charItemManager.getEquipped(2).effects.values()){ |
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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if(mod.modType.equals(Enum.ModType.OCV)){ |
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if(mod.modType.equals(Enum.ModType.OCV)){ |
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weaponatr2 += mod.minMod + (mod.getRamp() * power.getTrains()); |
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float base = mod.minMod; |
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float ramp = mod.getRamp(); |
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int trains = eff.getTrains(); |
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weaponatr2 = base + (ramp * trains); |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -953,7 +958,12 @@ public class PlayerCombatStats { |
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} |
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} |
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} |
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} |
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return (float) ((7 * modifiedfocusline +0.5 * (modifieddex)+weaponatr1+weaponatr2) * precise + (ATRbuffs - (weaponatr1+weaponatr2))) * stanceMod; |
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float atr = 7 * modifiedfocusline; |
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atr += (modifieddex * 0.5f) + weaponatr1 + weaponatr2; |
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atr *= precise; |
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atr += ATRbuffs; |
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atr *= stanceMod; |
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return atr; |
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} |
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} |
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} |
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} |
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