use new regen calculations
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@@ -5743,7 +5743,7 @@ public class PlayerCharacter extends AbstractCharacter {
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}else{
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consumption = 0.65f * secondsPassed;
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}
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if(this.movementState.equals(MovementState.SWIMMING))
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if(!this.canBreathe)
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consumption = 1.5f * secondsPassed;
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else if(this.isFlying())
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consumption = 2.0f * secondsPassed;
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