+1% drop disp[arity for mobs unde rlevel 50 AND introduce guard drops
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@@ -40,6 +40,7 @@ public enum LootManager {
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public static final ArrayList<Integer> vorg_ma_uuids = new ArrayList<>(Arrays.asList(27570,188900,188910,188920,188930,188940,188950,189500));
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public static final ArrayList<Integer> vorg_la_uuids = new ArrayList<>(Arrays.asList(27550,27560,189100,189110,189120,189130,189140,189150));
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public static final ArrayList<Integer> vorg_cloth_uuids = new ArrayList<>(Arrays.asList(27600,188700,188720,189550,189560));
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public static final ArrayList<Integer> racial_guard_uuids = new ArrayList<>(Arrays.asList(841,951,952,1050,1052,1180,1182,1250,1252,1350,1352,1450,1452,1500,1502,1525,1527,1550,1552,1575,1577,1600,1602,1650,1652,1700,980100,980102));
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// Drop Rates
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@@ -125,24 +126,40 @@ public enum LootManager {
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boolean hotzoneWasRan = false;
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float dropRate;
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if(!mob.getSafeZone()) {
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int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, 100000);
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//Special Case Contract Drop
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if(specialCaseRoll < 100){
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SpecialCaseResourceDrop(mob,entries);
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} else if(specialCaseRoll > 100 && specialCaseRoll < 500){
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SpecialCaseContractDrop(mob,entries);
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}else if(specialCaseRoll > 500 && specialCaseRoll < 900){
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SpecialCaseRuneDrop(mob,entries);
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} else if(specialCaseRoll > 900 && specialCaseRoll < 910){
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if (!mob.getSafeZone()) {
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int baseBound = 100000;
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int levelPenalty = (int) ((mob.level > 50 ? (mob.level - 50) : (50 - mob.level)) * 0.01 * baseBound);
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// Total range with penalty applied
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int totalRange = baseBound + levelPenalty;
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// Roll within the adjusted range
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int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, totalRange + 1);
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// Special Case Contract Drop
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if (specialCaseRoll <= 400) { // 0.4% of the range
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SpecialCaseResourceDrop(mob, entries);
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} else if (specialCaseRoll <= 800) { // Next 0.4% of the range
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SpecialCaseContractDrop(mob, entries);
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} else if (specialCaseRoll <= 1200) { // Next 0.4% of the range
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SpecialCaseRuneDrop(mob, entries);
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} else if (specialCaseRoll <= 1210) { // Next 0.01% of the range
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int glassID = rollRandomItem(126);
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ItemBase glassItem = ItemBase.getItemBase(glassID);
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if (glassItem != null) {
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MobLoot toAddGlass = new MobLoot(mob, glassItem, false);
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if (toAddGlass != null)
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mob.getCharItemManager().addItemToInventory(toAddGlass);
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}
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} else if (specialCaseRoll <= 1220) { // Next 0.01% of the range
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int guardContractID = racial_guard_uuids.get(new java.util.Random().nextInt(racial_guard_uuids.size()));
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ItemBase guardContract = ItemBase.getItemBase(guardContractID);
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if (guardContract != null) {
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MobLoot toAddContract = new MobLoot(mob, guardContract, false);
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if (toAddContract != null)
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mob.getCharItemManager().addItemToInventory(toAddContract);
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}
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}
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}
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