disconnect after 10 minutes dead
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@@ -4815,43 +4815,8 @@ public class PlayerCharacter extends AbstractCharacter {
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if (sourcePlayer == null)
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if (sourcePlayer == null)
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return;
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return;
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if (sourcePlayer.isAlive()) {
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sourcePlayer.getClientConnection().disconnect();
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Logger.error("Player " + sourcePlayer.getObjectUUID() + " respawning while alive");
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return;
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}
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// ResetAfterDeath player
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sourcePlayer.respawnLock.writeLock().lock();
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try {
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sourcePlayer.respawn(true, false, true);
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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sourcePlayer.respawnLock.writeLock().unlock();
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}
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RespawnMsg msg = new RespawnMsg();
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// Echo ResetAfterDeath message back
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msg.setPlayerHealth(sourcePlayer.getHealth());
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// TODO calculate any experience loss before this point
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msg.setPlayerExp(sourcePlayer.getExp() + sourcePlayer.getOverFlowEXP());
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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MoveToPointMsg moveMsg = new MoveToPointMsg();
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moveMsg.setPlayer(sourcePlayer);
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moveMsg.setStartCoord(sourcePlayer.getLoc());
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moveMsg.setEndCoord(sourcePlayer.getLoc());
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moveMsg.setInBuilding(-1);
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moveMsg.setUnknown01(-1);
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dispatch = Dispatch.borrow(sourcePlayer, moveMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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MovementManager.sendRWSSMsg(sourcePlayer);
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// refresh the whole group with what just happened
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JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
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}
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}
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@Override
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@Override
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@@ -4860,11 +4825,11 @@ public class PlayerCharacter extends AbstractCharacter {
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if (this.updateLock.writeLock().tryLock()) {
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if (this.updateLock.writeLock().tryLock()) {
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try {
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try {
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if (!this.isAlive()) {
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if (!this.isAlive() && this.isEnteredWorld()) {
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if(!this.timestamps.containsKey("DeathTime")){
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if(!this.timestamps.containsKey("DeathTime")){
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this.timestamps.put("DeathTime",System.currentTimeMillis());
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this.timestamps.put("DeathTime",System.currentTimeMillis());
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}
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}
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if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
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if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 6000)//00)
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forceRespawn(this);
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forceRespawn(this);
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return;
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return;
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}
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}
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