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package engine.gameManager; | 
				
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import engine.Enum; | 
				
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import engine.math.Vector3fImmutable; | 
				
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import engine.objects.Guild; | 
				
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import engine.objects.PlayerCharacter; | 
				
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import engine.objects.Regions; | 
				
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import java.util.*; | 
				
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public class LoreMineManager { | 
				
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    //Saetor Allowed Charters:
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    //BARBARIAN
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    //MILITARY
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    //RANGER
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    //AMAZON
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    //WIZARD
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    //MERCENARY
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    //THIEVES
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    //SCOURGE
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    //UNHOLY
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    public static final Map<Enum.GuildType, List<String>> GUILD_RACES = new HashMap<>(); | 
				
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    public static final Map<Enum.GuildType, List<String>> GUILD_CLASSES = new HashMap<>(); | 
				
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    public static final Map<Enum.GuildType, Boolean> GUILD_GENDER_RESTRICTION = new HashMap<>(); | 
				
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    static { | 
				
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        GUILD_RACES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Aelfborn", "Centaur", "Elf", "Half Giant", "Human")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.CATHEDRAL, Arrays.asList("Bard", "Channeler", "Crusader", "Nightstalker", "Prelate", "Priest", "Scout", "Sentinel")); | 
				
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        GUILD_RACES.put(Enum.GuildType.MILITARY, Arrays.asList("Centaur", "Half Giant", "Human", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.MILITARY, Arrays.asList("Bard", "Priest", "Scout", "Warlock", "Warrior", "Wizard")); | 
				
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        GUILD_RACES.put(Enum.GuildType.TEMPLE, Arrays.asList("Half Giant", "Human")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.TEMPLE, Arrays.asList("Assassin", "Bard", "Channeler", "Confessor", "Nightstalker", "Priest", "Scout", "Templar")); | 
				
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        GUILD_RACES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Aelfborn", "Half Giant", "Human", "Minotaur", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.BARBARIAN, Arrays.asList("Barbarian", "Bard", "Doomsayer", "Fury", "Priest", "Scout", "Thief", "Warrior")); | 
				
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        GUILD_RACES.put(Enum.GuildType.RANGER, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Shade", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.RANGER, Arrays.asList("Bard", "Channeler", "Druid", "Priest", "Ranger", "Scout", "Warrior")); | 
				
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        GUILD_RACES.put(Enum.GuildType.AMAZON, Arrays.asList("Aelfborn", "Elf", "Half Giant", "Human", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.AMAZON, Arrays.asList("Bard", "Druid", "Fury", "Huntress", "Priest", "Scout", "Warrior", "Wizard")); | 
				
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        GUILD_GENDER_RESTRICTION.put(Enum.GuildType.AMAZON, true); // Female only
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        GUILD_RACES.put(Enum.GuildType.NOBLE, Arrays.asList("Aelfborn", "Half Giant", "Human")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.NOBLE, Arrays.asList("Assassin", "Bard", "Channeler", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard")); | 
				
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        GUILD_RACES.put(Enum.GuildType.WIZARD, Arrays.asList("Aelfborn", "Elf", "Human", "Nephilim", "Shade", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.WIZARD, Arrays.asList("Assassin", "Bard", "Channeler", "Doomsayer", "Fury", "Necromancer", "Priest", "Warlock", "Wizard")); | 
				
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        GUILD_RACES.put(Enum.GuildType.MERCENARY, Arrays.asList("Aelfborn", "Aracoix", "Half Giant", "Human", "Shade", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.MERCENARY, Arrays.asList("Assassin", "Bard", "Priest", "Scout", "Thief", "Warlock", "Warrior")); | 
				
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        GUILD_RACES.put(Enum.GuildType.THIEVES, Arrays.asList("Aelfborn", "Aracoix", "Elf", "Human", "Irekei", "Nephilim", "Shade", "Vampire", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.THIEVES, Arrays.asList("Assassin", "Barbarian", "Bard", "Priest", "Scout", "Thief", "Wizard")); | 
				
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        GUILD_RACES.put(Enum.GuildType.DWARF, Arrays.asList("Dwarf")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.DWARF, Arrays.asList("Crusader", "Prelate", "Priest", "Sentinel", "Warrior")); | 
				
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        GUILD_RACES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Elf", "Minotaur")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.HIGHCOURT, Arrays.asList("Assassin", "Bard", "Channeler", "Druid", "Necromancer", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard")); | 
				
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        GUILD_RACES.put(Enum.GuildType.VIRAKT, Arrays.asList("Irekei")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.VIRAKT, Arrays.asList("Assassin", "Bard", "Channeler", "Fury", "Huntress", "Nightstalker", "Priest", "Ranger", "Scout", "Thief", "Warrior", "Wizard")); | 
				
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        GUILD_RACES.put(Enum.GuildType.SCOURGE, Arrays.asList("Aelfborn", "Human", "Minotaur", "Nephilim", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.SCOURGE, Arrays.asList("Bard", "Channeler", "Doomsayer", "Priest", "Scout", "Warrior", "Wizard")); | 
				
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        GUILD_RACES.put(Enum.GuildType.KHREE, Arrays.asList("Aracoix")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.KHREE, Arrays.asList("Assassin", "Barbarian", "Bard", "Huntress", "Priest", "Ranger", "Scout", "Thief", "Warlock", "Warrior")); | 
				
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        GUILD_RACES.put(Enum.GuildType.CENTAUR, Arrays.asList("Centaur")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.CENTAUR, Arrays.asList("Barbarian", "Crusader", "Druid", "Huntress", "Prelate", "Priest", "Ranger", "Sentinel", "Warrior")); | 
				
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        GUILD_RACES.put(Enum.GuildType.UNHOLY, Arrays.asList("Human", "Shade", "Vampire", "Saetor")); | 
				
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        GUILD_CLASSES.put(Enum.GuildType.UNHOLY, Arrays.asList("Assassin", "Channeler", "Necromancer", "Priest", "Scout", "Thief", "Warlock", "Warrior", "Wizard")); | 
				
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    } | 
				
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    public static void AuditPlayer(PlayerCharacter pc){ | 
				
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        Guild nation = pc.guild.getNation(); | 
				
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        int charterID = nation.getCharter(); | 
				
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        if(!validForCharter(pc,charterID)){ | 
				
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            //bounce out to SDR
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            Vector3fImmutable bounceLoc = Vector3fImmutable.getRandomPointOnCircle(ZoneManager.getZoneByUUID(656).getLoc(),30f); | 
				
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            pc.setLoc(bounceLoc); | 
				
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            MovementManager.translocate(pc, bounceLoc, Regions.GetRegionForTeleport(ZoneManager.getZoneByUUID(656).getLoc())); | 
				
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        } | 
				
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    } | 
				
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    public static boolean validForCharter(PlayerCharacter pc, int charterID) { | 
				
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        if(pc.getPromotionClass() == null) | 
				
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            return false; | 
				
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        Enum.GuildType guildType = Enum.GuildType.getGuildTypeFromInt(charterID); | 
				
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        // Define the races and classes for each GuildType
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        // Get the allowed races and classes for this guildType
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        List<String> allowedRaces = GUILD_RACES.getOrDefault(guildType, Collections.emptyList()); | 
				
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        List<String> allowedClasses = GUILD_CLASSES.getOrDefault(guildType, Collections.emptyList()); | 
				
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        // Validate player's race and class
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        if (!allowedRaces.contains(pc.getRace().getName()) || !allowedClasses.contains(pc.getPromotionClass().getName())) { | 
				
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            return false; | 
				
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        } | 
				
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        // Gender restriction check for AMAZON
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        if (guildType.equals(Enum.GuildType.AMAZON) && pc.isMale() && pc.getRaceID() != 1999) { | 
				
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            return false; | 
				
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        } | 
				
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        return true; | 
				
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    } | 
				
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} | 
				
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