roll ranges fixed to allow all items to drop naturally
This commit is contained in:
@@ -147,13 +147,22 @@ public class LootManager {
|
||||
return null;
|
||||
}
|
||||
int itemTableId = selectedRow.itemTableID;
|
||||
int minRollRange = (mob.getLevel() * 3) + mob.getParentZone().minLvl;
|
||||
//add 20 to max roll range to make dwarven HA and Sage possible
|
||||
int maxRollRange = (mob.getLevel() * 3) + (mob.getParentZone().maxLvl * 2);
|
||||
if (maxRollRange > 320) {
|
||||
maxRollRange = 320;
|
||||
int zonemin = 25;
|
||||
int zonemax = 50;
|
||||
if(mob.getParentZone().minLvl != 0){
|
||||
zonemax += mob.getParentZone().minLvl;
|
||||
}
|
||||
if(mob.getParentZone().maxLvl != 0){
|
||||
zonemax += mob.getParentZone().maxLvl;
|
||||
}
|
||||
int minRollRange = (mob.getLevel() * 3) + zonemin;
|
||||
int maxRollRange = (mob.getLevel() * 3) + (zonemax * 2);
|
||||
int roll2 = new Random().nextInt(maxRollRange) + minRollRange;
|
||||
|
||||
if (roll2 > 320) {
|
||||
roll2 = 320;
|
||||
}
|
||||
int roll2 = new Random().nextInt(maxRollRange - minRollRange) + minRollRange;
|
||||
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
|
||||
if (tableRow == null) {
|
||||
return null;
|
||||
|
||||
Reference in New Issue
Block a user