mine show in system chat updated numbers
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@@ -600,6 +600,7 @@ public class Mine extends AbstractGameObject {
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Building building = BuildingManager.getBuilding(this.buildingID);
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Building building = BuildingManager.getBuilding(this.buildingID);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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this.totalPLayers = currentPlayers.size();
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this.totalPLayers = currentPlayers.size();
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boolean added = false;
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for (AbstractWorldObject playerObject : currentPlayers) {
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for (AbstractWorldObject playerObject : currentPlayers) {
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if (playerObject == null)
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if (playerObject == null)
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@@ -607,49 +608,64 @@ public class Mine extends AbstractGameObject {
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player = (PlayerCharacter) playerObject;
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player = (PlayerCharacter) playerObject;
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Guild nation = player.getGuild().getNation();
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Guild nation = player.getGuild().getNation();
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if(nation == null)
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return;
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if(this.presentPlayers.containsKey(nation)) {
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if(this.presentPlayers.containsKey(nation)) {
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if (this.presentPlayers.get(nation).contains(player) == false)
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if (this.presentPlayers.get(nation).contains(player) == false)
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{
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{
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this.presentPlayers.get(nation).add(player);
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this.presentPlayers.get(nation).add(player);
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added = true;
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}
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}
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} else {
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} else {
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ArrayList<PlayerCharacter> present = new ArrayList<>();
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ArrayList<PlayerCharacter> present = new ArrayList<>();
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present.add(player);
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present.add(player);
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this.presentPlayers.put(nation, present);
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this.presentPlayers.put(nation, present);
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added = true;
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}
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}
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for(Guild guild : this.presentPlayers.keySet()) {
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if(added)
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ChatManager.chatSystemInfo(player, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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for(Guild guild : this.presentPlayers.keySet()) {
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}
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ChatManager.chatSystemInfo(player, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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}
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}
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}
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try {
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try {
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onExit();
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onExit(this.presentPlayers);
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.error(e.getMessage());
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Logger.error(e.getMessage());
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}
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}
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}
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}
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private void onExit() {
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private void onExit(HashMap<Guild,ArrayList<PlayerCharacter>> checkList) {
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ArrayList<PlayerCharacter> allPlayers = new ArrayList<>();
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for(ArrayList<PlayerCharacter> players: presentPlayers.values()){
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allPlayers.addAll(players);
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}
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boolean updated = false;
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HashSet<AbstractWorldObject> currentPlayers;
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HashSet<AbstractWorldObject> currentPlayers;
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PlayerCharacter player;
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PlayerCharacter player;
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Building building = BuildingManager.getBuilding(this.buildingID);
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Building building = BuildingManager.getBuilding(this.buildingID);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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currentPlayers = WorldGrid.getObjectsInRangePartial(building.loc, Enum.CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
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this.totalPLayers = currentPlayers.size();
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this.totalPLayers = currentPlayers.size();
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for (AbstractWorldObject playerObject : currentPlayers) {
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for (PlayerCharacter playerObject : allPlayers) {
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if (playerObject == null)
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if (currentPlayers.contains(playerObject) == false) {
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continue;
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Guild nation = playerObject.getGuild().getNation();
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if (this.presentPlayers.containsKey(nation)) {
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player = (PlayerCharacter) playerObject;
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if (this.presentPlayers.get(nation).contains(playerObject) == true) {
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Guild nation = player.getGuild().getNation();
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this.presentPlayers.get(nation).remove(playerObject);
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if(this.presentPlayers.containsKey(nation)) {
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updated = true;
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if (this.presentPlayers.get(nation).contains(player) == false)
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ChatManager.chatSystemInfo(playerObject,"Leaving Mine Vicinity");
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{
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}
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this.presentPlayers.get(nation).remove(player);
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}
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}
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}
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}
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for(Guild guild : this.presentPlayers.keySet()) {
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if(updated)
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ChatManager.chatSystemInfo(player, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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for (Guild guild : this.presentPlayers.keySet()) {
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}
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ChatManager.chatSystemInfo(playerObject, "Guild: " + guild.getName() + " COUNT: " + presentPlayers.get(guild).size());
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}
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}
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}
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}
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}
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}
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}
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