trebuchets now have pet AI with canRoam disabled
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@@ -113,10 +113,10 @@ public class MobileFSM {
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}
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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if(playercity != null) {
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for (Building barracks : playercity.cityBarracks) {
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for(AbstractCharacter guardCaptain : barracks.getHirelings().keySet()){
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if(guardCaptain.getCombatTarget() == null){
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guardCaptain.setCombatTarget(mob);
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for (Mob guard : playercity.getParent().zoneMobSet) {
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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if (guard.getCombatTarget() == null && guard.getGuild().equals(mob.getGuild()) == false) {
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guard.setCombatTarget(mob);
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}
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}
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}
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@@ -584,7 +584,7 @@ public class MobileFSM {
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if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){
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mob.setCombatTarget(null);
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}
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if(MovementUtilities.canMove(mob)){
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if(MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam){
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CheckMobMovement(mob);
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}
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if(mob.getCombatTarget() != null) {
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@@ -115,6 +115,9 @@ public class CombatUtilities {
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DispatchMessage.sendToAllInRange(agent,msg);
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}
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public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){
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if(agent.isSiege() == true){
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damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
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}
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float trueDamage = damage;
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//target = agent.getCombatTarget();
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if (!target.isAlive())
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