|
|
@ -4874,8 +4874,10 @@ public class PlayerCharacter extends AbstractCharacter { |
|
|
|
|
|
|
|
|
|
|
|
if(this.level < 10) { |
|
|
|
if(this.level < 10) { |
|
|
|
this.setLevel((short) 10); |
|
|
|
this.setLevel((short) 10); |
|
|
|
this.getCharItemManager().addGoldToInventory(1000,false); |
|
|
|
if(this.charItemManager.getGoldInventory().getNumOfItems() < 1000) { |
|
|
|
this.getCharItemManager().addItemToInventory(new MobLoot(this,ItemBase.getItemBase(980066),1,false).promoteToItem(this)); |
|
|
|
this.getCharItemManager().addGoldToInventory(1000, false); |
|
|
|
|
|
|
|
this.getCharItemManager().addItemToInventory(new MobLoot(this, ItemBase.getItemBase(980066), 1, false).promoteToItem(this)); |
|
|
|
|
|
|
|
} |
|
|
|
this.setOverFlowEXP(0); |
|
|
|
this.setOverFlowEXP(0); |
|
|
|
TargetedActionMsg cmm = new TargetedActionMsg(this); |
|
|
|
TargetedActionMsg cmm = new TargetedActionMsg(this); |
|
|
|
DispatchMessage.dispatchMsgToInterestArea(this, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
DispatchMessage.dispatchMsgToInterestArea(this, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|