bugfix: runafterload for instanced agos
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@@ -307,7 +307,7 @@ public class dbGuildHandler extends dbHandlerBase {
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_guild`.*, `object`.`parent` FROM `obj_guild` INNER JOIN `object` ON `object`.`UID` = `obj_guild`.`UID`")) {
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ResultSet rs = preparedStatement.executeQuery();
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guildList = getObjectsFromRs(rs, 20);
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guildList = getObjectsFromRs(rs, 100);
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} catch (SQLException e) {
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Logger.error(e);
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@@ -9,7 +9,9 @@
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package engine.db.handlers;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.AbstractWorldObject;
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@@ -37,6 +39,13 @@ public abstract class dbHandlerBase {
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Logger.error(e);
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}
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// Only call runAfterLoad() for objects instanced on the world server
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if ((abstractGameObject != null && abstractGameObject instanceof AbstractWorldObject) &&
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(ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER) ||
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(abstractGameObject.getObjectType() == GameObjectType.Guild)))
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((AbstractWorldObject) abstractGameObject).runAfterLoad();
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return abstractGameObject;
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}
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