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player update bug

lakebane
FatBoy-DOTC 2 weeks ago
parent
commit
47f39fd963
  1. 6
      src/engine/objects/PlayerCharacter.java

6
src/engine/objects/PlayerCharacter.java

@ -5362,12 +5362,12 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5362,12 +5362,12 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(newLoc);
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
this.region = Regions.GetRegionForTeleport(newLoc);//AbstractWorldObject.GetRegionByWorldObject(this);
return;
}
if (newLoc.equals(this.getEndLoc())) {
this.stopMovement(newLoc);
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
this.region = Regions.GetRegionForTeleport(newLoc);//AbstractWorldObject.GetRegionByWorldObject(this);
if (this.getDebug(1))
ChatManager.chatSystemInfo(this,
"Arrived at End location. " + this.getEndLoc());
@ -5555,7 +5555,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5555,7 +5555,7 @@ public class PlayerCharacter extends AbstractCharacter {
//mhm.setOmitFromChat(0);
Dispatch dispatch = Dispatch.borrow(this, modifyHealthMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
this.setDirtyLoad(true);
}
public MovementState getMovementState() {

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