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					@ -5362,12 +5362,12 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) { | 
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					        if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) { | 
				
			
			
		
	
		
		
			
				
					
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					            //Target is stunned or rooted. Don't move
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					            //Target is stunned or rooted. Don't move
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					            this.stopMovement(newLoc); | 
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					            this.stopMovement(newLoc); | 
				
			
			
		
	
		
		
			
				
					
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					            this.region = AbstractWorldObject.GetRegionByWorldObject(this); | 
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					            this.region = Regions.GetRegionForTeleport(newLoc);//AbstractWorldObject.GetRegionByWorldObject(this);
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (newLoc.equals(this.getEndLoc())) { | 
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					        if (newLoc.equals(this.getEndLoc())) { | 
				
			
			
		
	
		
		
			
				
					
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					            this.stopMovement(newLoc); | 
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					            this.stopMovement(newLoc); | 
				
			
			
		
	
		
		
			
				
					
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					            this.region = AbstractWorldObject.GetRegionByWorldObject(this); | 
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					            this.region = Regions.GetRegionForTeleport(newLoc);//AbstractWorldObject.GetRegionByWorldObject(this);
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					            if (this.getDebug(1)) | 
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					            if (this.getDebug(1)) | 
				
			
			
		
	
		
		
			
				
					
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					                ChatManager.chatSystemInfo(this, | 
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					                ChatManager.chatSystemInfo(this, | 
				
			
			
		
	
		
		
			
				
					
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					                        "Arrived at End location. " + this.getEndLoc()); | 
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					                        "Arrived at End location. " + this.getEndLoc()); | 
				
			
			
		
	
	
		
		
			
				
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					@ -5555,7 +5555,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        //mhm.setOmitFromChat(0);
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					        //mhm.setOmitFromChat(0);
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					        Dispatch dispatch = Dispatch.borrow(this, modifyHealthMsg); | 
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					        Dispatch dispatch = Dispatch.borrow(this, modifyHealthMsg); | 
				
			
			
		
	
		
		
			
				
					
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					        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
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					        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
				
			
			
		
	
		
		
			
				
					
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					        this.setDirtyLoad(true); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public MovementState getMovementState() { | 
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					    public MovementState getMovementState() { | 
				
			
			
		
	
	
		
		
			
				
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