Browse Source

combatstats cleanup

lakebane-ai
FatBoy-DOTC 2 weeks ago
parent
commit
4814404f1c
  1. 139
      src/engine/objects/PlayerCombatStats.java

139
src/engine/objects/PlayerCombatStats.java

@ -100,11 +100,6 @@ public class PlayerCombatStats { @@ -100,11 +100,6 @@ public class PlayerCombatStats {
} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
}
//try {
//this.calculateRegen();
//} catch (Exception e) {
//Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
//}
try {
this.calculateDefense();
this.owner.defenseRating = this.defense;
@ -205,11 +200,6 @@ public class PlayerCombatStats { @@ -205,11 +200,6 @@ public class PlayerCombatStats {
preciseRune += 0.05f;
}
//if(weapon != null && weapon.getItemBase().isStrBased()){
// atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue);
// atr = (float) Math.round(atr);
//}else {
//float dexterity = getDexAfterPenalty(this.owner);
atr = primaryStat / 2;
atr += skillLevel * 4;
atr += masteryLevel * 3;
@ -230,9 +220,6 @@ public class PlayerCombatStats { @@ -230,9 +220,6 @@ public class PlayerCombatStats {
atr *= modifier;
}
atr = (float) Math.round(atr);
//}
if(mainHand){
this.atrHandOne = atr;
@ -245,7 +232,7 @@ public class PlayerCombatStats { @@ -245,7 +232,7 @@ public class PlayerCombatStats {
this.atrHandTwo = 0.0f;
}
}
} //perfect DO NOT TOUCH
} //PERFECT DO NOT TOUCH
public void calculateMin(boolean mainHand) {
Item weapon;
@ -284,11 +271,11 @@ public class PlayerCombatStats { @@ -284,11 +271,11 @@ public class PlayerCombatStats {
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = calculateBaseSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = calculateBaseSkillLevel(mastery,this.owner);this.owner.skills.get(mastery).getTotalSkillPercet();
weaponMastery = this.owner.skills.get(weaponMastery).getModifiedAmount();
}
double minDMG = baseDMG * (
@ -325,13 +312,9 @@ public class PlayerCombatStats { @@ -325,13 +312,9 @@ public class PlayerCombatStats {
}
public void calculateMax(boolean mainHand) {
//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
Item weapon;
//float specialDex = this.owner.statDexBase;
//specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
double baseDMG = 5;
float primaryStat = getDexAfterPenalty(this.owner);
float primaryStat = this.owner.statDexCurrent;
float secondaryStat = this.owner.statStrCurrent;
double weaponSkill = 5;
double weaponMastery = 5;
@ -351,7 +334,7 @@ public class PlayerCombatStats { @@ -351,7 +334,7 @@ public class PlayerCombatStats {
mastery = weapon.getItemBase().getMastery();
if (weapon.getItemBase().isStrBased()) {
primaryStat = this.owner.statStrCurrent;
secondaryStat = getDexAfterPenalty(this.owner);
secondaryStat = this.owner.statDexCurrent;
}
for(Effect eff : weapon.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
@ -363,11 +346,11 @@ public class PlayerCombatStats { @@ -363,11 +346,11 @@ public class PlayerCombatStats {
}
if (this.owner.skills.containsKey(skill)) {
weaponSkill = calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getModifiedAmount();
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
}
if (this.owner.skills.containsKey(mastery)) {
weaponMastery = calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getModifiedAmount();
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
}
double maxDMG = baseDMG * (
@ -520,19 +503,6 @@ public class PlayerCombatStats { @@ -520,19 +503,6 @@ public class PlayerCombatStats {
}
}
public void calculateRegen(){
if(owner.bonuses != null){
this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None);
this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None);
this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None);
}else{
this.healthRegen = 1.0f;
this.manaRegen = 1.0f;
this.staminaRegen = 1.0f;
}
}
public void calculateDefense() {
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
@ -660,99 +630,6 @@ public class PlayerCombatStats { @@ -660,99 +630,6 @@ public class PlayerCombatStats {
defense = Math.round(defense);
this.defense = (int) defense;
}
public static int getDexAfterPenalty(PlayerCharacter pc){
if(pc.charItemManager == null)
return pc.statDexCurrent;
float dex = pc.statDexCurrent;
if(pc.bonuses != null)
dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
float penaltyFactor = 0.0f;
for(Item equipped : pc.charItemManager.getEquipped().values()){
ItemBase ib = equipped.getItemBase();
if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){
penaltyFactor += ib.dexReduction;
}
}
if(penaltyFactor > 0)
penaltyFactor *= 0.01f;
float totalPenalty = dex * penaltyFactor;
float returnedDex = Math.round(dex - totalPenalty);
return (int) returnedDex;
}
private static float getArmorDefense(Item armor, PlayerCharacter pc) {
if (armor == null)
return 0;
ItemBase ib = armor.getItemBase();
if (ib == null)
return 0;
if (!ib.getType().equals(Enum.ItemType.ARMOR))
return 0;
} // PERFECT DO NOT TOUCH
if (ib.getSkillRequired().isEmpty())
return ib.getDefense();
CharacterSkill armorSkill = pc.skills.get(ib.getSkillRequired());
if (armorSkill == null) {
Logger.error("Player " + pc.getObjectUUID()
+ " has armor equipped without the nescessary skill to equip it");
return ib.getDefense();
}
float def = ib.getDefense();
//apply item defense bonuses
if (armor != null) {
for(Effect eff : armor.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.DR)){
def += mod.minMod * (1+(eff.getTrains() * mod.getRamp()));
}
}
}
//def += armor.getBonus(ModType.DR, SourceType.None);
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
float skillLevel = calculateBuffedSkillLevel(armorSkill.getName(),pc);
//return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
return (def * (1 + ((int) skillLevel / 50f)));
}
public static int calculateBaseSkillLevel(String skillName, PlayerCharacter pc){
if(pc.skills.containsKey(skillName)) {
CharacterSkill skill = pc.skills.get(skillName);
return Math.round(skill.getModifiedAmountBeforeMods());
}else {
return 0;
}
}
public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){
if(pc.skills.containsKey(skillName)) {
return Math.round(pc.skills.get(skillName).getTotalSkillPercet());
}else {
return 0;
}
}
public static void PrintSkillsToClient(PlayerCharacter pc){
for(CharacterSkill skill : pc.skills.values()){
String name = skill.getName();
int base = calculateBaseSkillLevel(name,pc);//calculateBaseSkillLevel(name,pc);
int buffed = calculateBuffedSkillLevel(name,pc);//calculateBuffedSkillLevel(name,pc);
ChatManager.chatSystemInfo(pc,name + " = " + base + " (" + buffed + ")");
}
}
}

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