Mine claims released when leaving guild.
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@@ -20,6 +20,7 @@ import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.guild.LeaveGuildMsg;
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import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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public class LeaveGuildHandler extends AbstractClientMsgHandler {
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@@ -35,35 +36,39 @@ public class LeaveGuildHandler extends AbstractClientMsgHandler {
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// get PlayerCharacter of person leaving invite
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PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
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PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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if (playerCharacter == null)
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return true;
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// Guild leader can't leave guild. must pass GL or disband
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if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus())) {
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) {
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msg.setMessage("You must switch leadership of your guild before leaving!");
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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return true;
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}
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// Release all mine claims
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Mine.releaseMineClaims(playerCharacter);
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// get old Guild
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Guild oldGuild = sourcePlayer.getGuild();
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Guild oldGuild = playerCharacter.getGuild();
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if (oldGuild == null || oldGuild.isErrant()) {
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return true;
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}
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// Send left guild message to rest of guild
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ChatManager.chatGuildInfo(oldGuild, sourcePlayer.getFirstName() + " has left the guild.");
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ChatManager.chatGuildInfo(oldGuild, playerCharacter.getFirstName() + " has left the guild.");
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oldGuild.removePlayer(sourcePlayer, GuildHistoryType.LEAVE);
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oldGuild.removePlayer(playerCharacter, GuildHistoryType.LEAVE);
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// Send message back to client
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msg.setMessage("You have left the guild.");
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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return true;
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