noob island progression changes
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@@ -75,6 +75,12 @@ public enum LootManager {
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}
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public static void GenerateMobLoot(Mob mob) {
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//no loot for safezones
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if(mob == null || mob.getSafeZone()){
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return;
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}
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//determine if mob is in hotzone
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boolean inHotzone = false;
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@@ -2925,6 +2925,9 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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public synchronized void grantXP(int xp) {
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int groupSize = 1;
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if(GroupManager.getGroup(this)!= null)
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groupSize = GroupManager.getGroup(this).members.size();
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if(this.promotionClass == null && this.level == 10){
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this.setOverFlowEXP(0);
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this.update(false);
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@@ -3075,6 +3078,12 @@ public class PlayerCharacter extends AbstractCharacter {
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SetObjectValueMsg upm = new SetObjectValueMsg(this, 9);
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DispatchMessage.dispatchMsgToInterestArea(this, upm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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checkGuildStatus();
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//give gold for level up if level is under or equal to 20
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int gold = (int)((100000 * (this.level - 10) / 55.0) / groupSize);
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this.charItemManager.addGoldToInventory((int)(xp *0.1f),false);
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this.charItemManager.updateInventory();
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} else {
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this.exp += remainingXP;
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@@ -4640,7 +4649,7 @@ public class PlayerCharacter extends AbstractCharacter {
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tmpLevel = targetLevel;
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tmpLevel = (short) Math.min(tmpLevel, 75);
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tmpLevel = (short) Math.min(tmpLevel, MBServerStatics.LEVELCAP);
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while (this.level < tmpLevel) {
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grantXP(Experience.getBaseExperience(tmpLevel) - this.exp);
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