audit hit/miss chances
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@@ -1,5 +1,6 @@
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package engine.devcmd.cmds;
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import engine.Enum;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.LootManager;
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import engine.gameManager.ZoneManager;
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@@ -26,7 +27,52 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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String newline = "\r\n ";
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String output;
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if(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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int ATR = Integer.parseInt(words[0]);
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int DEF = Integer.parseInt(words[1]);
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int attacks = Integer.parseInt(words[2]);
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int hits = 0;
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int misses = 0;
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int defaultHits = 0;
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int defualtMisses = 0;
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float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
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float convertedChance = chance * 100;
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output = "" + newline;
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output += "DEF VS ATR SIMULATION: " + attacks + " ATTACKS SIMULATED" + newline;
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output += "DEF = " + DEF + newline;
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output += "ATR = " + ATR + newline;
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output += "CHANCE TO LAND HIT: " + convertedChance + "%" + newline;
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if(convertedChance < 5){
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output += "CHANCE ADJUSTED TO 5.0%" + newline;
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convertedChance = 5.0f;
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}
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if(convertedChance > 95){
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output += "CHANCE ADJUSTED TO 95.0%" + newline;
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convertedChance = 95.0f;
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}
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for(int i = 0; i < attacks; i++){
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int roll = ThreadLocalRandom.current().nextInt(101);
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if(roll <= convertedChance){
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hits += 1;
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}else{
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misses += 1;
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}
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}
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float totalHits = defaultHits + hits;
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float totalMisses = defualtMisses + misses;
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float hitPercent = Math.round(totalHits / attacks * 100);
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float missPercent = Math.round(totalMisses / attacks * 100);
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output += "HITS LANDED: " + (defaultHits + hits) + "(" + Math.round(hitPercent) + "%)" + newline;
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output += "HITS MISSED: " + (defualtMisses + misses) + "(" + Math.round(missPercent) + "%)";
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throwbackInfo(playerCharacter,output);
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return;
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}
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try
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{
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simCount = Integer.parseInt(words[0]);
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