fixed bug with negative xp when setting level to 10
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@@ -2921,6 +2921,10 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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public synchronized void grantXP(int xp) {
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if(this.promotionClass == null && this.level == 10){
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this.setOverFlowEXP(0);
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return;
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}
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// Stop players from getting experience past the cap
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if (this.exp + xp >= Experience.getBaseExperience(MBServerStatics.LEVELCAP))
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xp = Experience.getBaseExperience(MBServerStatics.LEVELCAP) - this.exp + 1;
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