loot manager for glass runes and contracts
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@@ -104,7 +104,7 @@ public enum LootManager {
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//1 in 1,000 chance to drop glass
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if(ThreadLocalRandom.current().nextInt(1,1000) == 500){
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int glassID = rollRandomItem(126,221);
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int glassID = rollRandomItem(126);
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ItemBase glassItem = ItemBase.getItemBase(glassID);
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if(glassItem != null) {
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MobLoot toAdd = new MobLoot(mob, glassItem, false);
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@@ -193,12 +193,12 @@ public enum LootManager {
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if(ThreadLocalRandom.current().nextInt(1,101) < 91)
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return null; // cut down world drops rates of resources by 90%
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}else if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.RUNE)){
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int randomRune = rollRandomItem(itemTableId,75);
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int randomRune = rollRandomItem(itemTableId);
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if(randomRune != 0) {
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itemUUID = randomRune;
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}
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} else if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.CONTRACT)){
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int randomContract = rollRandomItem(itemTableId,191);
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int randomContract = rollRandomItem(itemTableId);
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if(randomContract != 0) {
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itemUUID = randomContract;
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}
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@@ -491,9 +491,7 @@ public enum LootManager {
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itemMan.updateInventory();
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}
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public static int rollRandomItem(int itemTable, int min){
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int roll = ThreadLocalRandom.current().nextInt(min,321);
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ItemTableEntry ite = ItemTableEntry.rollTable(itemTable, roll);
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return ite.cacheID;
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public static int rollRandomItem(int itemTable){
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return ItemTableEntry.getRandomItem(itemTable);
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}
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}
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@@ -13,6 +13,7 @@ import engine.gameManager.LootManager;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.List;
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import java.util.concurrent.ThreadLocalRandom;
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public class ItemTableEntry {
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public int minRoll;
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@@ -42,4 +43,16 @@ public class ItemTableEntry {
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return itemTableEntry;
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}
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public static Integer getRandomItem(int itemTable) {
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List<ItemTableEntry> itemTableEntryList;
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itemTableEntryList = LootManager._itemTables.get(itemTable);
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if(itemTableEntryList != null){
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return (itemTableEntryList.get(ThreadLocalRandom.current().nextInt(0,itemTableEntryList.size() - 1))).cacheID;
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}
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return 0;
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}
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}
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