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					@ -645,13 +645,21 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
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					            errorTrack = 4; | 
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					            errorTrack = 4; | 
				
			
			
		
	
		
		
			
				
					
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					            //Get hit chance
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					            //Get hit chance
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					            int chance = (int)(((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f))))) * 100; | 
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					            float smallChance = ((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f)))); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            int chance = (int)(smallChance * 100); | 
				
			
			
		
	
		
		
			
				
					
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					            errorTrack = 5; | 
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					            errorTrack = 5; | 
				
			
			
		
	
		
		
			
				
					
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					            if(chance < 5){ | 
				
			
			
		
	
		
		
			
				
					
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					                chance = 5; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            if(chance > 95){ | 
				
			
			
		
	
		
		
			
				
					
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					                chance = 95; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            //calculate hit/miss
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					            //calculate hit/miss
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					            int roll = ThreadLocalRandom.current().nextInt(100); | 
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					            int roll = ThreadLocalRandom.current().nextInt(1,101); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            DeferredPowerJob dpj = null; | 
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					            DeferredPowerJob dpj = null; | 
				
			
			
		
	
		
		
			
				
					
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					            if (roll < chance) { | 
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					            if (roll < chance) { | 
				
			
			
		
	
	
		
		
			
				
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