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update loaded players on screen

lakebane
FatBoy-DOTC 2 weeks ago
parent
commit
50bf375006
  1. 40
      src/engine/objects/PlayerCharacter.java

40
src/engine/objects/PlayerCharacter.java

@ -5234,6 +5234,12 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5234,6 +5234,12 @@ public class PlayerCharacter extends AbstractCharacter {
}
}
if(!this.timestamps.containsKey("nextReload")){
this.timestamps.put("nextReload",System.currentTimeMillis() + 5000L);
}else{
if(this.timestamps.get("nextReload") > System.currentTimeMillis())
updateLoadedPlayers(this);
}
} catch (Exception e) {
Logger.error(e);
@ -5245,23 +5251,6 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5245,23 +5251,6 @@ public class PlayerCharacter extends AbstractCharacter {
Logger.error("UPDATE ISSUE: " + e);
}
}
public void updateBoxStatus(boolean newValue) {
this.isBoxed = newValue; // Update the isBoxed status
if(this.isBoxed) {
if(!this.title.equals(CharacterTitle.PVE)){
this.title = CharacterTitle.PVE;
this.getClientConnection().forceDisconnect();
}
}else{
if(!this.title.equals(CharacterTitle.NONE)){
this.title = CharacterTitle.NONE;
this.getClientConnection().forceDisconnect();
}
}
}
public static void unboxPlayer(PlayerCharacter player) {
String machineID = player.getClientConnection().machineID;
ArrayList<PlayerCharacter> sameMachine = new ArrayList<>();
@ -5273,13 +5262,24 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5273,13 +5262,24 @@ public class PlayerCharacter extends AbstractCharacter {
for (PlayerCharacter pc : sameMachine) {
if(pc.equals(player))
continue;
//pc.isBoxed = true;
//pc.updateBoxStatus(true);
pc.isBoxed = true;
}
//player.updateBoxStatus(false);
player.isBoxed = false;
}
public static void updateLoadedPlayers(PlayerCharacter pc){
HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(pc.loc,MBServerStatics.CHARACTER_LOAD_RANGE,MBServerStatics.MASK_PLAYER);
for(AbstractWorldObject awo : inRange){
if(pc.loadedObjects.contains(awo))
continue;
PlayerCharacter toLoad = (PlayerCharacter)awo;
if(toLoad.hidden > pc.seeInvis)
continue;
LoadCharacterMsg lcm = new LoadCharacterMsg(toLoad, PlayerCharacter.hideNonAscii());
pc.getClientConnection().sendMsg(lcm);
pc.loadedObjects.add(toLoad);
}
}
public static boolean checkIfBoxed(PlayerCharacter player){
if(ConfigManager.MB_WORLD_BOXLIMIT.getValue().equals("false")) {
return false;

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