remove player formn cityoutlaws when they leave
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@@ -1081,8 +1081,6 @@ public class City extends AbstractWorldObject {
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// so store it in a temporary collection
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toRemove.add(playerUUID);
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if(cityOutlaws.contains(playerUUID))
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cityOutlaws.remove(playerUUID);
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// ***For debugging
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// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
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}
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@@ -1090,6 +1088,10 @@ public class City extends AbstractWorldObject {
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// Remove players from city memory
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_playerMemory.removeAll(toRemove);
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for(Integer removalUUID : toRemove){
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if(this.cityOutlaws.contains(removalUUID))
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this.cityOutlaws.remove(removalUUID);
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}
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}
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public int getWarehouseBuildingID() {
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