@ -4722,8 +4722,8 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -4722,8 +4722,8 @@ public class PlayerCharacter extends AbstractCharacter {
}
switch(type){
case"Block":
if(!fromCombat)
return0;
//if(!fromCombat)
//return 0;
if(offHand==null)
return0;
@ -4748,7 +4748,10 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -4748,7 +4748,10 @@ public class PlayerCharacter extends AbstractCharacter {