Removed unused code.
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@@ -761,20 +761,6 @@ public class ItemFactory {
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return toRoll;
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}
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private static int getAdjustedRollForNPC(int npcLevel, int minRoll, int maxRoll) {
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int randomRoll;
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int minValue = (npcLevel - 5) * 5;
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int maxValue = (npcLevel + 15) * 5;
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minValue = Math.max(minRoll, Math.min(maxRoll, minValue));
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maxValue = Math.max(minRoll, Math.min(maxRoll, maxValue));
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randomRoll = ThreadLocalRandom.current().nextInt(minValue, maxValue + 1); //Does not return Max, but does return min?
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return randomRoll;
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}
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public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) {
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boolean useWarehouse = false;
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