Corner trebs go into slot 1.
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@@ -1916,10 +1916,11 @@ public class Mob extends AbstractIntelligenceAgent {
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int count = 0;
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// if it's a wall piece then the slot will be +1
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// if Arty Tower then the slot will always be 1
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if (Blueprint.isMeshWallPiece(building.meshUUID))
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putSlot = putSlot =1;
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if (building.getBlueprint() != null &&
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building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
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putSlot = 1;
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for (BuildingLocation slotLoc : buildingModel.getLocations())
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if (slotLoc.getType() == 6)
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