Reformat and bonus code removal.
This commit is contained in:
+319
-74
@@ -6,6 +6,7 @@
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.WorldGrid;
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@@ -22,12 +23,15 @@ import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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public class MobileFSM {
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private static void AttackTarget(Mob mob, AbstractWorldObject target) {
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if (mob == null)
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@@ -42,11 +46,11 @@ public class MobileFSM {
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case PlayerCharacter:
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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if (canCast(mob)) {
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if (!MobCast(mob))
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if (canCast(mob) && !MobCast(mob))
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AttackPlayer(mob, targetPlayer);
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} else {
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} else
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AttackPlayer(mob, targetPlayer);
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}
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break;
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case Building:
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Building targetBuilding = (Building) target;
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@@ -58,79 +62,117 @@ public class MobileFSM {
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break;
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}
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}
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
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mob.setCombatTarget(null);
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return;
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}
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (CombatUtilities.inRangeToAttack(mob,mob.getCombatTarget())) {
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if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) {
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//no weapons, default mob attack speed 3 seconds.
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if (System.currentTimeMillis() < mob.getLastAttackTime())
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return;
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// ranged mobs cant attack while running. skip until they finally stop.
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if (mob.isMoving())
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return;
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// add timer for last attack.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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}
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public static void AttackBuilding(Mob mob, Building target) {
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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mob.setCombatTarget(null);
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return;
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}
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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if (mob.isSiege())
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MovementManager.sendRWSSMsg(mob);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 15000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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@@ -140,67 +182,91 @@ public class MobileFSM {
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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}
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}
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public static void AttackMob(Mob mob, Mob target) {
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if (mob.getRange() >= 30 && mob.isMoving())
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return;
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//no weapons, default mob attack speed 3 seconds.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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private static void Patrol(Mob mob) {
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//make sure mob is out of combat stance
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if(mob.stopPatrolTime == 0) {
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if (mob.stopPatrolTime == 0)
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mob.stopPatrolTime = System.currentTimeMillis();
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}
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if(mob.isMoving() == true){
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if (mob.isMoving() == true) {
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mob.stopPatrolTime = System.currentTimeMillis();
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return;
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}
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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mob.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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//early exit while waiting to patrol again
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if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
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//early exit while waiting to patrol again
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return;
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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Building barracks = mob.building;
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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mob.patrolPoints = barracks.patrolPoints;
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} else{
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} else {
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randomGuardPatrolPoint(mob);
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return;
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}
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}
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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mob.lastPatrolPointIndex = 0;
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}
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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MovementUtilities.aiMove(mob, mob.destination, true);
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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//make sure mob is out of combat stance
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if (minion.getKey().despawned == false) {
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@@ -215,117 +281,162 @@ public class MobileFSM {
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minion.getKey().updateLocation();
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
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MovementUtilities.moveToLocation(minion.getKey(),formationPatrolPoint,0);
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MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
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}
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}
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}
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}
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}
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public static boolean canCast(Mob mob) {
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// Performs validation to determine if a
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// mobile in the proper state to cast.
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if (mob == null)
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return false;
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if (mob.mobPowers.isEmpty())
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return false;
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if(ThreadLocalRandom.current().nextInt(100) > 50)
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if (ThreadLocalRandom.current().nextInt(100) > 50)
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return false;
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if (mob.nextCastTime == 0)
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mob.nextCastTime = System.currentTimeMillis();
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return mob.nextCastTime <= System.currentTimeMillis();
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}
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public static boolean MobCast(Mob mob) {
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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}
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}
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powerTokens.removeAll(purgeTokens);
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// Sanity check
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if (powerTokens.isEmpty())
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return false;
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// Pick random spell from our list of powers
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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int powerRank = mob.mobPowers.get(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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// Cast the spell
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
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PerformActionMsg msg;
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if (!mobPower.isHarmful() || mobPower.targetSelf)
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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else
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
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mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
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return true;
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}
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return false;
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}
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public static void MobCallForHelp(Mob mob) {
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boolean callGotResponse = false;
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if (mob.nextCallForHelp == 0) {
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if (mob.nextCallForHelp == 0)
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mob.nextCallForHelp = System.currentTimeMillis();
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}
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if (mob.nextCallForHelp < System.currentTimeMillis())
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return;
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//mob sends call for help message
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ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
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Zone mobCamp = mob.getParentZone();
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for (Mob helper : mobCamp.zoneMobSet) {
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
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helper.setCombatTarget(mob.getCombatTarget());
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callGotResponse = true;
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}
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}
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//wait 60 seconds to call for help again
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if (callGotResponse)
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//wait 60 seconds to call for help again
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mob.nextCallForHelp = System.currentTimeMillis() + 60000;
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}
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public static void DetermineAction(Mob mob) {
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if (mob == null)
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return;
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if(mob.despawned == true || mob.isAlive() == false) {
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if (mob.despawned == true || mob.isAlive() == false) {
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
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//minions don't respawn while guard captain is dead
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if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
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//minions don't respawn while guard captain is dead
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mob.deathTime = System.currentTimeMillis();
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return;
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mob.deathTime = System.currentTimeMillis();
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return;
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}
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}
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CheckForRespawn(mob);
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return;
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}
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//no players loaded, no need to proceed
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if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
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//no players loaded, no need to proceed
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return;
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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mob.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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mob.updateLocation();
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CheckToSendMobHome(mob);
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switch (mob.BehaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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@@ -347,81 +458,110 @@ public class MobileFSM {
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break;
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}
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}
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private static void CheckForAggro(Mob aiAgent) {
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive())
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return;
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
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for (Entry playerEntry : loadedPlayers.entrySet()) {
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int playerID = (int) playerEntry.getKey();
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PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
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//Player is null, let's remove them from the list.
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if (loadedPlayer == null) {
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loadedPlayers.remove(playerID);
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continue;
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}
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//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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if (!loadedPlayer.isAlive()) {
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loadedPlayers.remove(playerID);
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continue;
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}
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//Can't see target, skip aggro.
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if (!aiAgent.canSee(loadedPlayer))
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continue;
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// No aggro for this race type
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if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
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continue;
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if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
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aiAgent.setCombatTarget(loadedPlayer);
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return;
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}
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}
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}
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private static void CheckMobMovement(Mob mob) {
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if (!MovementUtilities.canMove(mob))
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return;
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switch(mob.BehaviourType){
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switch (mob.BehaviourType) {
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case Pet1:
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//mob no longer has its owner loaded, translocate pet to owner
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||||
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if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
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//mob no longer has its owner loaded, translocate pet to owner
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MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
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return;
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}
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||||
//move back to owner
|
||||
|
||||
if (mob.getCombatTarget() == null) {
|
||||
|
||||
//move back to owner
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
|
||||
return;
|
||||
|
||||
mob.destination = mob.getOwner().getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 5);
|
||||
} else
|
||||
chaseTarget(mob);
|
||||
break;
|
||||
case GuardMinion:
|
||||
if (!mob.npcOwner.isAlive() || ((Mob)mob.npcOwner).despawned)
|
||||
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
|
||||
randomGuardPatrolPoint(mob);
|
||||
else{
|
||||
if(mob.getCombatTarget() != null){
|
||||
else {
|
||||
if (mob.getCombatTarget() != null)
|
||||
chaseTarget(mob);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (mob.getCombatTarget() == null) {
|
||||
Patrol(mob);
|
||||
}else {
|
||||
if (mob.getCombatTarget() == null)
|
||||
Patrol(mob);
|
||||
else
|
||||
chaseTarget(mob);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckForRespawn(Mob aiAgent) {
|
||||
|
||||
if (aiAgent.deathTime == 0) {
|
||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||
return;
|
||||
}
|
||||
|
||||
//handles checking for respawn of dead mobs even when no players have mob loaded
|
||||
//Despawn Timer with Loot currently in inventory.
|
||||
|
||||
if (!aiAgent.despawned) {
|
||||
|
||||
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
||||
aiAgent.despawn();
|
||||
@@ -429,12 +569,15 @@ public class MobileFSM {
|
||||
}
|
||||
//No items in inventory.
|
||||
} else {
|
||||
|
||||
//Mob's Loot has been looted.
|
||||
|
||||
if (aiAgent.isHasLoot()) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
aiAgent.despawn();
|
||||
aiAgent.deathTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
//Mob never had Loot.
|
||||
} else {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
||||
@@ -447,10 +590,14 @@ public class MobileFSM {
|
||||
aiAgent.respawn();
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckForAttack(Mob mob) {
|
||||
|
||||
//checks if mob can attack based on attack timer and range
|
||||
|
||||
if (mob.isAlive() == false)
|
||||
return;
|
||||
|
||||
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
|
||||
mob.setCombatTarget(null);
|
||||
if (mob.isCombat()) {
|
||||
@@ -470,34 +617,42 @@ public class MobileFSM {
|
||||
if (System.currentTimeMillis() > mob.getLastAttackTime())
|
||||
AttackTarget(mob, mob.getCombatTarget());
|
||||
}
|
||||
|
||||
private static void CheckToSendMobHome(Mob mob) {
|
||||
|
||||
if (mob.isPlayerGuard() && !mob.despawned) {
|
||||
City current = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){
|
||||
//guard captain pulls his minions home with him
|
||||
|
||||
//guard captain pulls his minions home with him
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
||||
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
|
||||
minion.getKey().setCombatTarget(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
|
||||
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
}
|
||||
|
||||
private static void chaseTarget(Mob mob) {
|
||||
|
||||
mob.updateMovementState();
|
||||
if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
|
||||
|
||||
if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
||||
if (mob.getRange() > 15) {
|
||||
mob.destination = mob.getCombatTarget().getLoc();
|
||||
@@ -508,179 +663,263 @@ public class MobileFSM {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SafeGuardAggro(Mob mob) {
|
||||
|
||||
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
|
||||
|
||||
for (AbstractWorldObject awoMob : awoList) {
|
||||
|
||||
//dont scan self.
|
||||
|
||||
if (mob.equals(awoMob))
|
||||
continue;
|
||||
|
||||
Mob aggroMob = (Mob) awoMob;
|
||||
|
||||
//dont attack other guards
|
||||
|
||||
if (aggroMob.isGuard())
|
||||
continue;
|
||||
|
||||
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
|
||||
continue;
|
||||
|
||||
mob.setCombatTarget(aggroMob);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GuardCaptainLogic(Mob mob) {
|
||||
|
||||
if (mob.getCombatTarget() == null)
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
|
||||
CheckMobMovement(mob);
|
||||
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
|
||||
public static void GuardMinionLogic(Mob mob) {
|
||||
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
|
||||
|
||||
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null)
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
}
|
||||
if(mob.npcOwner.getCombatTarget() != null)
|
||||
|
||||
if (mob.npcOwner.getCombatTarget() != null)
|
||||
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
|
||||
else
|
||||
else
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
CheckMobMovement(mob);
|
||||
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
|
||||
public static void GuardWallArcherLogic(Mob mob) {
|
||||
|
||||
if (mob.getCombatTarget() == null)
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
else
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
|
||||
private static void PetLogic(Mob mob) {
|
||||
|
||||
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
|
||||
private static void HamletGuardLogic(Mob mob) {
|
||||
|
||||
//safehold guard
|
||||
|
||||
if (mob.getCombatTarget() == null) {
|
||||
//safehold guard
|
||||
|
||||
SafeGuardAggro(mob);
|
||||
|
||||
if (mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DefaultLogic(Mob mob) {
|
||||
//check for players that can be aggroed if mob is agressive and has no target
|
||||
|
||||
// check for players that can be aggroed if mob is agressive and has no target
|
||||
|
||||
if (mob.BehaviourType.isAgressive) {
|
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
if (newTarget != null) {
|
||||
mob.setCombatTarget(newTarget);
|
||||
} else {
|
||||
if (mob.getCombatTarget() == null) {
|
||||
|
||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||
//safehold guard
|
||||
SafeGuardAggro(mob);
|
||||
SafeGuardAggro(mob); // safehold guard
|
||||
else
|
||||
//normal aggro
|
||||
CheckForAggro(mob);
|
||||
CheckForAggro(mob); // normal aggro
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//check if mob can move for patrol or moving to target
|
||||
|
||||
if (mob.BehaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
|
||||
//check if mob can attack if it isn't wimpy
|
||||
|
||||
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
|
||||
CheckForAttack(mob);
|
||||
if(mob.combatTarget != null){
|
||||
|
||||
if (mob.combatTarget != null) {
|
||||
CheckForAttack(mob);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckForPlayerGuardAggro(Mob mob) {
|
||||
|
||||
//looks for and sets mobs combatTarget
|
||||
|
||||
if (!mob.isAlive())
|
||||
return;
|
||||
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
|
||||
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
|
||||
if (loadedPlayer == null) {
|
||||
loadedPlayers.remove(playerID);
|
||||
continue;
|
||||
|
||||
}
|
||||
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
||||
|
||||
if (!loadedPlayer.isAlive()) {
|
||||
loadedPlayers.remove(playerID);
|
||||
continue;
|
||||
}
|
||||
|
||||
//Can't see target, skip aggro.
|
||||
|
||||
if (!mob.canSee(loadedPlayer))
|
||||
continue;
|
||||
|
||||
// No aggro for this player
|
||||
|
||||
if (GuardCanAggro(mob, loadedPlayer) == false)
|
||||
continue;
|
||||
|
||||
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
|
||||
mob.setCombatTarget(loadedPlayer);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
|
||||
|
||||
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
|
||||
return false;
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
||||
if(((Mob)mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){
|
||||
|
||||
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true)
|
||||
return true;
|
||||
}
|
||||
} else if(mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){
|
||||
|
||||
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
|
||||
return true;
|
||||
}
|
||||
|
||||
//first check condemn list for aggro allowed (allies button is checked)
|
||||
|
||||
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
|
||||
|
||||
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
||||
|
||||
//target is listed individually
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
||||
//target is listed individually
|
||||
return false;
|
||||
|
||||
//target's guild is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
||||
//target's guild is listed
|
||||
return false;
|
||||
|
||||
//target's nation is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
||||
//target's nation is listed
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} else{
|
||||
} else {
|
||||
//allies button is not checked
|
||||
|
||||
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
||||
|
||||
//target is listed individually
|
||||
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
||||
//target is listed individually
|
||||
return true;
|
||||
|
||||
//target's guild is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
||||
//target's guild is listed
|
||||
return true;
|
||||
|
||||
//target's nation is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
||||
//target's nation is listed
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static void randomGuardPatrolPoint(Mob mob){
|
||||
|
||||
public static void randomGuardPatrolPoint(Mob mob) {
|
||||
|
||||
//early exit for a mob who is already moving to a patrol point
|
||||
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
|
||||
|
||||
if (mob.isMoving() == true) {
|
||||
//early exit for a mob who is already moving to a patrol point
|
||||
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
|
||||
mob.stopPatrolTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
|
||||
//wait between 10 and 15 seconds after reaching patrol point before moving
|
||||
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
|
||||
|
||||
//early exit while waiting to patrol again
|
||||
|
||||
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
|
||||
//early exit while waiting to patrol again
|
||||
return;
|
||||
|
||||
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
||||
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
||||
|
||||
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
|
||||
mob.destination = new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
|
||||
|
||||
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
|
||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
|
||||
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
||||
|
||||
//make sure mob is out of combat stance
|
||||
|
||||
if (minion.getKey().despawned == false) {
|
||||
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
|
||||
minion.getKey().setCombat(false);
|
||||
@@ -698,18 +937,24 @@ public class MobileFSM {
|
||||
}
|
||||
}
|
||||
}
|
||||
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob){
|
||||
|
||||
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
|
||||
|
||||
float CurrentHateValue = 0;
|
||||
if(mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
|
||||
CurrentHateValue = ((PlayerCharacter)mob.getCombatTarget()).getHateValue();
|
||||
}
|
||||
|
||||
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();
|
||||
|
||||
AbstractWorldObject mostHatedTarget = null;
|
||||
|
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
|
||||
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey());
|
||||
if(potentialTarget.equals(mob.getCombatTarget())){
|
||||
|
||||
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
|
||||
|
||||
if (potentialTarget.equals(mob.getCombatTarget()))
|
||||
continue;
|
||||
}
|
||||
if(potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue){
|
||||
|
||||
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) {
|
||||
CurrentHateValue = potentialTarget.getHateValue();
|
||||
mostHatedTarget = potentialTarget;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
|
||||
package engine.ai;
|
||||
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.Mob;
|
||||
@@ -22,90 +23,84 @@ import java.time.Instant;
|
||||
|
||||
public class MobileFSMManager {
|
||||
|
||||
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
|
||||
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
|
||||
public static Duration executionTime = Duration.ofNanos(1);
|
||||
public static Duration executionMax = Duration.ofNanos(1);
|
||||
private volatile boolean alive;
|
||||
private long timeOfKill = -1;
|
||||
|
||||
private volatile boolean alive;
|
||||
private long timeOfKill = -1;
|
||||
private MobileFSMManager() {
|
||||
|
||||
public static Duration executionTime = Duration.ofNanos(1);
|
||||
public static Duration executionMax = Duration.ofNanos(1);
|
||||
Runnable worker = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
execution();
|
||||
}
|
||||
};
|
||||
|
||||
private MobileFSMManager() {
|
||||
alive = true;
|
||||
|
||||
Runnable worker = new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
execution();
|
||||
}
|
||||
};
|
||||
Thread t = new Thread(worker, "MobileFSMManager");
|
||||
t.start();
|
||||
}
|
||||
|
||||
alive = true;
|
||||
public static MobileFSMManager getInstance() {
|
||||
return INSTANCE;
|
||||
}
|
||||
|
||||
Thread t = new Thread(worker, "MobileFSMManager");
|
||||
t.start();
|
||||
}
|
||||
|
||||
public static MobileFSMManager getInstance() {
|
||||
return INSTANCE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the MobileFSMManager
|
||||
*/
|
||||
public void shutdown() {
|
||||
if (alive) {
|
||||
alive = false;
|
||||
timeOfKill = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Stops the MobileFSMManager
|
||||
*/
|
||||
public void shutdown() {
|
||||
if (alive) {
|
||||
alive = false;
|
||||
timeOfKill = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public long getTimeOfKill() {
|
||||
return this.timeOfKill;
|
||||
}
|
||||
|
||||
public boolean isAlive() {
|
||||
return this.alive;
|
||||
}
|
||||
public boolean isAlive() {
|
||||
return this.alive;
|
||||
}
|
||||
|
||||
|
||||
private void execution() {
|
||||
private void execution() {
|
||||
|
||||
//Load zone threshold once.
|
||||
//Load zone threshold once.
|
||||
|
||||
long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
|
||||
Instant startTime;
|
||||
long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
|
||||
Instant startTime;
|
||||
|
||||
while (alive) {
|
||||
while (alive) {
|
||||
|
||||
ThreadUtils.sleep(1);
|
||||
ThreadUtils.sleep(1);
|
||||
|
||||
if (System.currentTimeMillis() > mobPulse) {
|
||||
if (System.currentTimeMillis() > mobPulse) {
|
||||
|
||||
startTime = Instant.now();
|
||||
startTime = Instant.now();
|
||||
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
|
||||
try {
|
||||
if (mob != null && SessionManager.getActivePlayerCharacterCount() > 0)
|
||||
MobileFSM.DetermineAction(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
try {
|
||||
if (mob != null && SessionManager.getActivePlayerCharacterCount() > 0)
|
||||
MobileFSM.DetermineAction(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.executionTime = Duration.between(startTime, Instant.now());
|
||||
executionTime = Duration.between(startTime, Instant.now());
|
||||
|
||||
if (executionTime.compareTo(executionMax) > 0)
|
||||
executionMax = executionTime;
|
||||
if (executionTime.compareTo(executionMax) > 0)
|
||||
executionMax = executionTime;
|
||||
|
||||
mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
|
||||
}
|
||||
}
|
||||
}
|
||||
mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
|
||||
package engine.ai.utilities;
|
||||
|
||||
import engine.Enum.*;
|
||||
@@ -27,479 +26,482 @@ import static java.lang.Math.pow;
|
||||
|
||||
public class CombatUtilities {
|
||||
|
||||
public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){
|
||||
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
|
||||
|
||||
if (Float.isNaN(agent.getLoc().x))
|
||||
return false;
|
||||
if (Float.isNaN(agent.getLoc().x))
|
||||
return false;
|
||||
|
||||
try{
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
//add Hitbox's to range.
|
||||
float range = agent.getRange();
|
||||
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
||||
//if (target instanceof AbstractCharacter)
|
||||
// if (((AbstractCharacter)target).isMoving())
|
||||
// range+= 5;
|
||||
try {
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
return !(sl.distanceSquared(tl) > sqr(range));
|
||||
}catch(Exception e){
|
||||
Logger.error( e.toString());
|
||||
return false;
|
||||
}
|
||||
//add Hitbox's to range.
|
||||
float range = agent.getRange();
|
||||
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
||||
|
||||
}
|
||||
public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){
|
||||
return !(sl.distanceSquared(tl) > sqr(range));
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.toString());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Float.isNaN(agent.getLoc().x))
|
||||
return false;
|
||||
}
|
||||
|
||||
try{
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
//add Hitbox's to range.
|
||||
float range = agent.getRange();
|
||||
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
||||
//if (target instanceof AbstractCharacter)
|
||||
// if (((AbstractCharacter)target).isMoving())
|
||||
// range+= 5;
|
||||
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
|
||||
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
|
||||
}
|
||||
|
||||
return !(sl.distanceSquared2D(tl) > sqr(range));
|
||||
}catch(Exception e){
|
||||
Logger.error( e.toString());
|
||||
return false;
|
||||
}
|
||||
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
|
||||
|
||||
}
|
||||
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range){
|
||||
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
|
||||
}
|
||||
public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
|
||||
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent, msg);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent,msg);
|
||||
}
|
||||
|
||||
}
|
||||
public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
|
||||
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY);
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent,msg);
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent, msg);
|
||||
|
||||
}
|
||||
public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
|
||||
}
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
|
||||
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE);
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent,msg);
|
||||
}
|
||||
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){
|
||||
if(agent.isSiege() == true){
|
||||
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
|
||||
}
|
||||
float trueDamage = damage;
|
||||
//target = agent.getCombatTarget();
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
||||
else if (target.getObjectType() == GameObjectType.Building)
|
||||
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent, msg);
|
||||
}
|
||||
|
||||
//Don't send 0 damage kay thanx.
|
||||
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
|
||||
if (agent.isSiege() == true) {
|
||||
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
|
||||
}
|
||||
float trueDamage = damage;
|
||||
|
||||
if (trueDamage == 0)
|
||||
return;
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
||||
else if (target.getObjectType() == GameObjectType.Building)
|
||||
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent,msg);
|
||||
//Don't send 0 damage kay thanx.
|
||||
|
||||
//check damage shields
|
||||
if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
|
||||
CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage);
|
||||
}
|
||||
public static boolean canSwing(Mob agent) {
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
|
||||
}
|
||||
public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
|
||||
if (trueDamage == 0)
|
||||
return;
|
||||
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation);
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent,msg);
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent, msg);
|
||||
|
||||
}
|
||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||
int defenseScore = 0;
|
||||
int attackScore = agent.getAtrHandOne();
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
defenseScore = ((AbstractCharacter) target).getDefenseRating();
|
||||
break;
|
||||
case Mob:
|
||||
//check damage shields
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
|
||||
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
|
||||
}
|
||||
|
||||
Mob mob = (Mob)target;
|
||||
if (mob.isSiege())
|
||||
defenseScore = attackScore;
|
||||
break;
|
||||
case Building:
|
||||
return false;
|
||||
}
|
||||
public static boolean canSwing(Mob agent) {
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
|
||||
}
|
||||
|
||||
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
|
||||
|
||||
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
|
||||
|
||||
int hitChance;
|
||||
if (attackScore > defenseScore || defenseScore == 0)
|
||||
hitChance = 94;
|
||||
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
|
||||
hitChance = 10;
|
||||
else {
|
||||
float dif = attackScore / defenseScore;
|
||||
if (dif <= 0.8f)
|
||||
hitChance = 4;
|
||||
else
|
||||
hitChance = ((int)(450 * (dif - 0.8f)) + 4);
|
||||
if (target.getObjectType() == GameObjectType.Building)
|
||||
hitChance = 100;
|
||||
}
|
||||
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
||||
}
|
||||
public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
|
||||
return triggerPassive(agent,ac, "Block");
|
||||
}
|
||||
public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
|
||||
return triggerPassive(agent,ac, "Parry");
|
||||
}
|
||||
public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
|
||||
return triggerPassive(agent,ac, "Dodge");
|
||||
}
|
||||
public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
|
||||
float chance = 0;
|
||||
if (AbstractWorldObject.IsAbstractCharacter(ac))
|
||||
chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true);
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
else
|
||||
DispatchMessage.sendToAllInRange(agent, msg);
|
||||
|
||||
if (chance > 75f)
|
||||
chance = 75f;
|
||||
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
|
||||
chance = 100;
|
||||
}
|
||||
|
||||
return ThreadLocalRandom.current().nextInt(100) < chance;
|
||||
}
|
||||
public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
|
||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||
int defenseScore = 0;
|
||||
int attackScore = agent.getAtrHandOne();
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
defenseScore = ((AbstractCharacter) target).getDefenseRating();
|
||||
break;
|
||||
case Mob:
|
||||
|
||||
if (!agent.isAlive() || !target.isAlive()) return;
|
||||
Mob mob = (Mob) target;
|
||||
if (mob.isSiege())
|
||||
defenseScore = attackScore;
|
||||
break;
|
||||
case Building:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
if (!((PlayerCharacter)target).isActive())
|
||||
return;
|
||||
int hitChance;
|
||||
if (attackScore > defenseScore || defenseScore == 0)
|
||||
hitChance = 94;
|
||||
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
|
||||
hitChance = 10;
|
||||
else {
|
||||
float dif = attackScore / defenseScore;
|
||||
if (dif <= 0.8f)
|
||||
hitChance = 4;
|
||||
else
|
||||
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||
if (target.getObjectType() == GameObjectType.Building)
|
||||
hitChance = 100;
|
||||
}
|
||||
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
||||
}
|
||||
|
||||
int anim = 75;
|
||||
float speed = 30f;
|
||||
if (mainHand)
|
||||
speed = agent.getSpeedHandOne();
|
||||
else
|
||||
speed = agent.getSpeedHandTwo();
|
||||
DamageType dt = DamageType.Crush;
|
||||
if (agent.isSiege())
|
||||
dt = DamageType.Siege;
|
||||
if (wb != null) {
|
||||
anim = CombatManager.getSwingAnimation(wb, null,mainHand);
|
||||
dt = wb.getDamageType();
|
||||
} else if (!mainHand)
|
||||
return;
|
||||
Resists res = null;
|
||||
PlayerBonuses bonus = null;
|
||||
switch(target.getObjectType()){
|
||||
case Building:
|
||||
res = ((Building)target).getResists();
|
||||
break;
|
||||
case PlayerCharacter:
|
||||
res = ((PlayerCharacter)target).getResists();
|
||||
bonus = ((PlayerCharacter)target).getBonuses();
|
||||
break;
|
||||
case Mob:
|
||||
Mob mob = (Mob)target;
|
||||
res = mob.getResists();
|
||||
bonus = ((Mob)target).getBonuses();
|
||||
break;
|
||||
}
|
||||
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
||||
return triggerPassive(agent, ac, "Block");
|
||||
}
|
||||
|
||||
//must not be immune to all or immune to attack
|
||||
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
|
||||
return triggerPassive(agent, ac, "Parry");
|
||||
}
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
|
||||
if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
|
||||
return;
|
||||
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
|
||||
return triggerPassive(agent, ac, "Dodge");
|
||||
}
|
||||
|
||||
int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand);
|
||||
if(canSwing(agent)) {
|
||||
if(triggerDefense(agent,target)) {
|
||||
swingIsMiss(agent, target, passiveAnim);
|
||||
return;
|
||||
}
|
||||
else if(triggerDodge(agent,target)) {
|
||||
swingIsDodge(agent, target, passiveAnim);
|
||||
return;
|
||||
}
|
||||
else if (triggerParry(agent, target)){
|
||||
swingIsParry(agent, target, passiveAnim);
|
||||
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
|
||||
float chance = 0;
|
||||
if (AbstractWorldObject.IsAbstractCharacter(ac))
|
||||
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
|
||||
|
||||
return;
|
||||
}
|
||||
else if(triggerBlock(agent,target)) {
|
||||
swingIsBlock(agent, target, passiveAnim);
|
||||
return;
|
||||
}
|
||||
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(),agent,weapon1) - getMinDmg(weapon1.getMinDamage(),agent,weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(),agent,weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent,target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null,true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(),agent,weapon2) - getMinDmg(weapon2.getMinDamage(),agent,weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(),agent,weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent,target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null,false));
|
||||
} else{
|
||||
swingIsDamage(agent,target, determineDamage(agent), anim);
|
||||
}
|
||||
if (chance > 75f)
|
||||
chance = 75f;
|
||||
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
|
||||
chance = 100;
|
||||
|
||||
if (agent.getWeaponPower() != null)
|
||||
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
||||
}
|
||||
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter player = (PlayerCharacter)target;
|
||||
if (player.getDebug(64)){
|
||||
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug
|
||||
}
|
||||
}
|
||||
return ThreadLocalRandom.current().nextInt(100) < chance;
|
||||
}
|
||||
|
||||
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
|
||||
if (target.getObjectType() == GameObjectType.Mob)
|
||||
if (((Mob)target).isSiege())
|
||||
return;
|
||||
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
|
||||
|
||||
//handle the retaliate
|
||||
if (!agent.isAlive() || !target.isAlive())
|
||||
return;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter)target, agent);
|
||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||
if (!((PlayerCharacter) target).isActive())
|
||||
return;
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob){
|
||||
Mob targetMob = (Mob)target;
|
||||
if (targetMob.isSiege())
|
||||
return;
|
||||
}
|
||||
int anim = 75;
|
||||
float speed;
|
||||
|
||||
if (mainHand)
|
||||
speed = agent.getSpeedHandOne();
|
||||
else
|
||||
speed = agent.getSpeedHandTwo();
|
||||
|
||||
}
|
||||
public static float determineDamage(Mob agent) {
|
||||
if(agent == null){
|
||||
//early exit for null
|
||||
return 0;
|
||||
}
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
if(target == null){
|
||||
//early exit for null target
|
||||
return 0;
|
||||
}
|
||||
float damage = 0;
|
||||
DamageType dt = getDamageType(agent);
|
||||
if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
}else if(agent.isPlayerGuard() == true){
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
}else if (agent.getLevel() > 80) {
|
||||
damage = calculateEpicDamage(agent);
|
||||
} else{
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
}
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
||||
}
|
||||
if (target.getObjectType() == GameObjectType.Building) {
|
||||
Building building = (Building) target;
|
||||
Resists resists = building.getResists();
|
||||
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
public static DamageType getDamageType(Mob agent){
|
||||
DamageType dt = DamageType.Crush;
|
||||
if(agent.getEquip().get(1) != null ){
|
||||
return agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
}
|
||||
if(agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
|
||||
return agent.getEquip().get(2).getItemBase().getDamageType();
|
||||
}
|
||||
return dt;
|
||||
}
|
||||
public static int calculatePetDamage(Mob agent) {
|
||||
//damage calc for pet
|
||||
float range;
|
||||
float damage;
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
float str = agent.getStatStrCurrent();
|
||||
float dex = agent.getStatDexCurrent();
|
||||
double minDmg = getMinDmg(min,agent, null);
|
||||
double maxDmg = getMaxDmg(max,agent, null);
|
||||
dmgMultiplier += agent.getLevel() / 10;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (damage * dmgMultiplier);
|
||||
}
|
||||
public static int calculateGuardDamage(Mob agent){
|
||||
//damage calc for guard
|
||||
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
float str = agent.getStatStrCurrent();
|
||||
float dex = agent.getStatDexCurrent();
|
||||
double min = getMinDmg(minDmg,agent, weapon);
|
||||
double max = getMaxDmg(maxDmg,agent, weapon);
|
||||
DamageType dt = weapon.getDamageType();
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
public static int calculateEpicDamage(Mob agent){
|
||||
//handle r8 mob damage
|
||||
DamageType dt = DamageType.Crush;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
if (agent.getEquip().get(1).getItemBase() != null) {
|
||||
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){
|
||||
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
||||
}
|
||||
double min = agent.getMobBase().getMinDmg();
|
||||
double max = agent.getMobBase().getMaxDmg();
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
}
|
||||
public static int calculateMobDamage(Mob agent){
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
if(agent.getEquip().get(1) != null){
|
||||
//mainhand damage
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
} else if(agent.getEquip().get(2) != null){
|
||||
//offhand damage
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
}
|
||||
if(weapon != null){
|
||||
minDmg = getMinDmg(weapon.getMinDamage(),agent,weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(),agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
}else{
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon){
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
if(weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel));
|
||||
}
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon){
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
if (weapon != null) {
|
||||
if(weapon.isStrBased() == true){
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
}
|
||||
else{
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
}
|
||||
DamageType dt = DamageType.Crush;
|
||||
|
||||
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}
|
||||
return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel));
|
||||
}
|
||||
public static boolean RunAIRandom(){
|
||||
int random = ThreadLocalRandom.current().nextInt(4);
|
||||
if (agent.isSiege())
|
||||
dt = DamageType.Siege;
|
||||
if (wb != null) {
|
||||
anim = CombatManager.getSwingAnimation(wb, null, mainHand);
|
||||
dt = wb.getDamageType();
|
||||
} else if (!mainHand)
|
||||
return;
|
||||
|
||||
Resists res = null;
|
||||
PlayerBonuses bonus = null;
|
||||
|
||||
switch (target.getObjectType()) {
|
||||
case Building:
|
||||
res = ((Building) target).getResists();
|
||||
break;
|
||||
case PlayerCharacter:
|
||||
res = ((PlayerCharacter) target).getResists();
|
||||
bonus = ((PlayerCharacter) target).getBonuses();
|
||||
break;
|
||||
case Mob:
|
||||
Mob mob = (Mob) target;
|
||||
res = mob.getResists();
|
||||
bonus = ((Mob) target).getBonuses();
|
||||
break;
|
||||
}
|
||||
|
||||
//must not be immune to all or immune to attack
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
|
||||
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
|
||||
return;
|
||||
|
||||
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
|
||||
if (canSwing(agent)) {
|
||||
if (triggerDefense(agent, target)) {
|
||||
swingIsMiss(agent, target, passiveAnim);
|
||||
return;
|
||||
} else if (triggerDodge(agent, target)) {
|
||||
swingIsDodge(agent, target, passiveAnim);
|
||||
return;
|
||||
} else if (triggerParry(agent, target)) {
|
||||
swingIsParry(agent, target, passiveAnim);
|
||||
|
||||
return;
|
||||
} else if (triggerBlock(agent, target)) {
|
||||
swingIsBlock(agent, target, passiveAnim);
|
||||
return;
|
||||
}
|
||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||
} else {
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
}
|
||||
|
||||
if (agent.getWeaponPower() != null)
|
||||
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
||||
}
|
||||
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter player = (PlayerCharacter) target;
|
||||
|
||||
if (player.getDebug(64))
|
||||
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
|
||||
}
|
||||
|
||||
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
|
||||
if (target.getObjectType() == GameObjectType.Mob)
|
||||
if (((Mob) target).isSiege())
|
||||
return;
|
||||
|
||||
//handle the retaliate
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob) {
|
||||
Mob targetMob = (Mob) target;
|
||||
if (targetMob.isSiege())
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static float determineDamage(Mob agent) {
|
||||
|
||||
//early exit for null
|
||||
|
||||
if (agent == null)
|
||||
return 0;
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
if (target == null)
|
||||
return 0;
|
||||
|
||||
float damage = 0;
|
||||
|
||||
DamageType dt = getDamageType(agent);
|
||||
if (agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
} else if (agent.isPlayerGuard() == true) {
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.getLevel() > 80) {
|
||||
damage = calculateEpicDamage(agent);
|
||||
} else {
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
}
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
||||
}
|
||||
if (target.getObjectType() == GameObjectType.Building) {
|
||||
Building building = (Building) target;
|
||||
Resists resists = building.getResists();
|
||||
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
public static DamageType getDamageType(Mob agent) {
|
||||
DamageType dt = DamageType.Crush;
|
||||
if (agent.getEquip().get(1) != null) {
|
||||
return agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
}
|
||||
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
return agent.getEquip().get(2).getItemBase().getDamageType();
|
||||
}
|
||||
return dt;
|
||||
}
|
||||
|
||||
public static int calculatePetDamage(Mob agent) {
|
||||
//damage calc for pet
|
||||
float range;
|
||||
float damage;
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = getMinDmg(min, agent, null);
|
||||
double maxDmg = getMaxDmg(max, agent, null);
|
||||
dmgMultiplier += agent.getLevel() / 10;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (damage * dmgMultiplier);
|
||||
}
|
||||
|
||||
public static int calculateGuardDamage(Mob agent) {
|
||||
//damage calc for guard
|
||||
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
double min = getMinDmg(minDmg, agent, weapon);
|
||||
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||
|
||||
DamageType dt = weapon.getDamageType();
|
||||
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int calculateEpicDamage(Mob agent) {
|
||||
//handle r8 mob damage
|
||||
DamageType dt = DamageType.Crush;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
if (agent.getEquip().get(1).getItemBase() != null) {
|
||||
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
||||
}
|
||||
double min = agent.getMobBase().getMinDmg();
|
||||
double max = agent.getMobBase().getMaxDmg();
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
}
|
||||
|
||||
public static int calculateMobDamage(Mob agent) {
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
|
||||
//main hand or offhand damage
|
||||
|
||||
if (agent.getEquip().get(1) != null)
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
else if (agent.getEquip().get(2) != null)
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
|
||||
if (weapon != null) {
|
||||
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
}
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
|
||||
}
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
return random == 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
|
||||
package engine.ai.utilities;
|
||||
|
||||
import engine.Enum;
|
||||
@@ -30,179 +29,176 @@ import static engine.math.FastMath.sqrt;
|
||||
public class MovementUtilities {
|
||||
|
||||
|
||||
public static boolean inRangeOfBindLocation(Mob agent){
|
||||
|
||||
|
||||
|
||||
if (agent.isPlayerGuard()){
|
||||
|
||||
Mob guardCaptain = null;
|
||||
if (agent.getContract() != null)
|
||||
guardCaptain = agent;
|
||||
else
|
||||
guardCaptain = (Mob) agent.npcOwner;
|
||||
|
||||
if (guardCaptain != null){
|
||||
public static boolean inRangeOfBindLocation(Mob agent) {
|
||||
|
||||
|
||||
if (agent.isPlayerGuard()) {
|
||||
|
||||
Mob guardCaptain = null;
|
||||
if (agent.getContract() != null)
|
||||
guardCaptain = agent;
|
||||
else
|
||||
guardCaptain = (Mob) agent.npcOwner;
|
||||
|
||||
if (guardCaptain != null) {
|
||||
Building barracks = guardCaptain.building;
|
||||
|
||||
if (barracks != null){
|
||||
City city = barracks.getCity();
|
||||
|
||||
if (city != null){
|
||||
Building tol = city.getTOL();
|
||||
|
||||
//Guards recall distance = 814.
|
||||
if (tol != null){
|
||||
if (agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
|
||||
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x,0,agent.getTrueBindLoc().z);
|
||||
if (barracks != null) {
|
||||
City city = barracks.getCity();
|
||||
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
|
||||
float zoneRange = 250;
|
||||
if (city != null) {
|
||||
Building tol = city.getTOL();
|
||||
|
||||
if (agent.getParentZone() != null){
|
||||
if (agent.getParentZone().getBounds() != null)
|
||||
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
|
||||
}
|
||||
//Guards recall distance = 814.
|
||||
if (tol != null) {
|
||||
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents));
|
||||
}
|
||||
|
||||
if (zoneRange > 300)
|
||||
zoneRange = 300;
|
||||
|
||||
if (agent.getSpawnRadius() > zoneRange)
|
||||
zoneRange = agent.getSpawnRadius();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
|
||||
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x, 0, agent.getTrueBindLoc().z);
|
||||
|
||||
public static boolean inRangeToAggro(Mob agent,PlayerCharacter target){
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
|
||||
float zoneRange = 250;
|
||||
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl =target.getLoc();
|
||||
if (agent.getParentZone() != null) {
|
||||
if (agent.getParentZone().getBounds() != null)
|
||||
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
|
||||
}
|
||||
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
|
||||
if (zoneRange > 300)
|
||||
zoneRange = 300;
|
||||
|
||||
if (agent.isPlayerGuard())
|
||||
range = 150;
|
||||
|
||||
return distanceSquaredToTarget < sqr(range);
|
||||
|
||||
}
|
||||
|
||||
public static boolean inRangeDropAggro(Mob agent,PlayerCharacter target){
|
||||
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
float range = agent.getRange() + 150;
|
||||
|
||||
if (range > 200)
|
||||
range = 200;
|
||||
if (agent.getSpawnRadius() > zoneRange)
|
||||
zoneRange = agent.getSpawnRadius();
|
||||
|
||||
|
||||
return distanceSquaredToTarget < sqr(range);
|
||||
return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget){
|
||||
public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
|
||||
|
||||
// Player isnt moving and neither is mob. Just return
|
||||
// the mobile's current location. Ain't goin nowhere!
|
||||
// *** Refactor: Check to ensure methods calling us
|
||||
// all don't sent move messages when not moving.
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
if ((aggroTarget.isMoving() == false))
|
||||
return aggroTarget.getLoc();
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
|
||||
|
||||
if (aggroTarget.getEndLoc().x != 0){
|
||||
if (agent.isPlayerGuard())
|
||||
range = 150;
|
||||
|
||||
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
||||
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
||||
return distanceSquaredToTarget < sqr(range);
|
||||
|
||||
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
|
||||
return aggroTarget.getEndLoc();
|
||||
else{
|
||||
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) *.5f;
|
||||
}
|
||||
|
||||
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
|
||||
public static boolean inRangeDropAggro(Mob agent, PlayerCharacter target) {
|
||||
|
||||
}
|
||||
}
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
// One of us is moving so let's calculate our destination loc for this
|
||||
// simulation frame. We will simply project our position onto the
|
||||
// character's movement vector and return the closest point.
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
|
||||
}
|
||||
float range = agent.getRange() + 150;
|
||||
|
||||
public static void moveToLocation(Mob agent,Vector3fImmutable newLocation, float offset){
|
||||
try {
|
||||
|
||||
//don't move farther than 30 units from player.
|
||||
if (offset > 30)
|
||||
offset = 30;
|
||||
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
|
||||
if (range > 200)
|
||||
range = 200;
|
||||
|
||||
|
||||
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
|
||||
|
||||
aiMove(agent,newLoc,false);
|
||||
} catch (Exception e) {
|
||||
Logger.error( e.toString());
|
||||
}
|
||||
}
|
||||
return distanceSquaredToTarget < sqr(range);
|
||||
|
||||
}
|
||||
|
||||
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget) {
|
||||
|
||||
// Player isnt moving and neither is mob. Just return
|
||||
// the mobile's current location. Ain't goin nowhere!
|
||||
// *** Refactor: Check to ensure methods calling us
|
||||
// all don't sent move messages when not moving.
|
||||
|
||||
if ((aggroTarget.isMoving() == false))
|
||||
return aggroTarget.getLoc();
|
||||
|
||||
if (aggroTarget.getEndLoc().x != 0) {
|
||||
|
||||
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
||||
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
||||
|
||||
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
|
||||
return aggroTarget.getEndLoc();
|
||||
else {
|
||||
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) * .5f;
|
||||
|
||||
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// One of us is moving so let's calculate our destination loc for this
|
||||
// simulation frame. We will simply project our position onto the
|
||||
// character's movement vector and return the closest point.
|
||||
|
||||
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
|
||||
}
|
||||
|
||||
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
|
||||
try {
|
||||
|
||||
//don't move farther than 30 units from player.
|
||||
if (offset > 30)
|
||||
offset = 30;
|
||||
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
|
||||
|
||||
|
||||
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
|
||||
|
||||
public static boolean canMove(Mob agent) {
|
||||
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
|
||||
return false;
|
||||
aiMove(agent, newLoc, false);
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.toString());
|
||||
}
|
||||
}
|
||||
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned,SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
}
|
||||
|
||||
public static Vector3fImmutable randomPatrolLocation(Mob agent,Vector3fImmutable center, float radius){
|
||||
public static boolean canMove(Mob agent) {
|
||||
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
|
||||
return false;
|
||||
|
||||
//Determing where I want to move.
|
||||
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f*2)*radius),
|
||||
center.y,
|
||||
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f *2)*radius));
|
||||
}
|
||||
public static Long estimateMovementTime(Mob agent) {
|
||||
if(agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
|
||||
return 0L;
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
}
|
||||
|
||||
return (long) ((agent.getLoc().distance2D(agent.getEndLoc())*1000)/agent.getSpeed());
|
||||
}
|
||||
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||
|
||||
public static void aiMove(Mob agent,Vector3fImmutable vect, boolean isWalking) {
|
||||
//Determing where I want to move.
|
||||
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius),
|
||||
center.y,
|
||||
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius));
|
||||
}
|
||||
|
||||
//update our walk/run state.
|
||||
if (isWalking && !agent.isWalk()){
|
||||
agent.setWalkMode(true);
|
||||
MovementManager.sendRWSSMsg(agent);
|
||||
}else if(!isWalking && agent.isWalk()){
|
||||
agent.setWalkMode(false);
|
||||
MovementManager.sendRWSSMsg(agent);
|
||||
}
|
||||
public static Long estimateMovementTime(Mob agent) {
|
||||
if (agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
|
||||
return 0L;
|
||||
|
||||
MoveToPointMsg msg = new MoveToPointMsg();
|
||||
return (long) ((agent.getLoc().distance2D(agent.getEndLoc()) * 1000) / agent.getSpeed());
|
||||
}
|
||||
|
||||
public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
|
||||
|
||||
//update our walk/run state.
|
||||
if (isWalking && !agent.isWalk()) {
|
||||
agent.setWalkMode(true);
|
||||
MovementManager.sendRWSSMsg(agent);
|
||||
} else if (!isWalking && agent.isWalk()) {
|
||||
agent.setWalkMode(false);
|
||||
MovementManager.sendRWSSMsg(agent);
|
||||
}
|
||||
|
||||
MoveToPointMsg msg = new MoveToPointMsg();
|
||||
|
||||
|
||||
// Regions currentRegion = Mob.InsideBuildingRegion(agent);
|
||||
@@ -225,9 +221,8 @@ public class MovementUtilities {
|
||||
// agent.setLastRegion(currentRegion);
|
||||
|
||||
|
||||
|
||||
Vector3fImmutable startLoc = null;
|
||||
Vector3fImmutable endLoc = null;
|
||||
Vector3fImmutable startLoc = null;
|
||||
Vector3fImmutable endLoc = null;
|
||||
|
||||
// if (agent.getLastRegion() != null){
|
||||
// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID());
|
||||
@@ -241,63 +236,60 @@ public class MovementUtilities {
|
||||
// startLoc = agent.getLoc();
|
||||
// endLoc = vect;
|
||||
// }
|
||||
|
||||
startLoc = agent.getLoc();
|
||||
endLoc = vect;
|
||||
|
||||
msg.setSourceType(GameObjectType.Mob.ordinal());
|
||||
msg.setSourceID(agent.getObjectUUID());
|
||||
msg.setStartCoord(startLoc);
|
||||
msg.setEndCoord(endLoc);
|
||||
msg.setUnknown01(-1);
|
||||
msg.setInBuilding(-1);
|
||||
msg.setTargetType(0);
|
||||
msg.setTargetID(0);
|
||||
startLoc = agent.getLoc();
|
||||
endLoc = vect;
|
||||
|
||||
msg.setSourceType(GameObjectType.Mob.ordinal());
|
||||
msg.setSourceID(agent.getObjectUUID());
|
||||
msg.setStartCoord(startLoc);
|
||||
msg.setEndCoord(endLoc);
|
||||
msg.setUnknown01(-1);
|
||||
msg.setInBuilding(-1);
|
||||
msg.setTargetType(0);
|
||||
msg.setTargetID(0);
|
||||
|
||||
|
||||
try {
|
||||
MovementManager.movement(msg, agent);
|
||||
} catch (MsgSendException e) {
|
||||
// TODO Figure out how we want to handle the msg send exception
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character){
|
||||
|
||||
if (!character.isMoving())
|
||||
return character.getLoc();
|
||||
|
||||
|
||||
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
|
||||
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
|
||||
|
||||
if (agentDistanceEndLoc > characterDistanceEndLoc)
|
||||
return character.getEndLoc();
|
||||
|
||||
return character.getLoc();
|
||||
}
|
||||
|
||||
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget){
|
||||
|
||||
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
|
||||
return true;
|
||||
|
||||
if (!aiAgent.isMoving())
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
|
||||
if (aggroTarget.isMoving()){
|
||||
if (!aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc()))
|
||||
return true;
|
||||
}else{
|
||||
if (aiAgent.destination.equals(aggroTarget.getLoc()))
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
MovementManager.movement(msg, agent);
|
||||
} catch (MsgSendException e) {
|
||||
// TODO Figure out how we want to handle the msg send exception
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
|
||||
|
||||
if (!character.isMoving())
|
||||
return character.getLoc();
|
||||
|
||||
|
||||
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
|
||||
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
|
||||
|
||||
if (agentDistanceEndLoc > characterDistanceEndLoc)
|
||||
return character.getEndLoc();
|
||||
|
||||
return character.getLoc();
|
||||
}
|
||||
|
||||
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget) {
|
||||
|
||||
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
|
||||
return true;
|
||||
|
||||
if (!aiAgent.isMoving())
|
||||
return true;
|
||||
|
||||
|
||||
if (aggroTarget.isMoving()) {
|
||||
return !aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc());
|
||||
} else {
|
||||
if (aiAgent.destination.equals(aggroTarget.getLoc()))
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
|
||||
package engine.ai.utilities;
|
||||
|
||||
public class PowerUtilities {
|
||||
|
||||
Reference in New Issue
Block a user