player update optimized
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@@ -1204,7 +1204,6 @@ public class MobAI {
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try {
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//check for players that can be aggroed if mob is agressive and has no target
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Enum.GameObjectType targetType = mob.getCombatTarget().getObjectType();
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false && !mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob))
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mob.setCombatTarget(null);
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@@ -0,0 +1,42 @@
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package engine.workthreads;
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import engine.job.AbstractJob;
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import engine.job.JobThread;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.locks.ReentrantLock;
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public class ProcessUpdate implements Runnable{
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private final ReentrantLock lock = new ReentrantLock();
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private PlayerCharacter playerCharacter;
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public ProcessUpdate(PlayerCharacter pc){
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this.playerCharacter = pc;
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}
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public void run() {
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try {
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if (this.playerCharacter != null) {
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if (lock.tryLock(10, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
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try {
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this.playerCharacter.update(true);
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} finally {
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lock.unlock();
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}
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} else {
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Logger.warn("JobThread could not acquire lock in time, skipping job.");
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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public static void startUpdate(PlayerCharacter pc) {
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ProcessUpdate updateThread = new ProcessUpdate(pc);
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Thread thread = new Thread(updateThread);
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thread.setName(pc.getObjectUUID() + " UPDATE");
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thread.start();
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}
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}
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@@ -32,33 +32,22 @@ public class UpdateThread implements Runnable {
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private static final long INSTANCE_DELAY = 1500; // Adjust as needed
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public void processPlayerUpdate() {
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ExecutorService executor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
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//try {
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// for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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// if (player != null) {
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// try {
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// player.update(true);
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// } catch (Exception e) {
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// Logger.error(e);
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// }
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// }
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// }
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//}catch(Exception e){
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// Logger.error(e);
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//}
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try {
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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if (player != null) {
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Future<?> future = executor.submit(() -> {
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try {
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player.update(true);
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} catch (Exception e) {
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Logger.error(e);
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}
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});
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try {
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future.get(10, TimeUnit.SECONDS); // Enforce max execution time
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} catch (TimeoutException e) {
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Logger.error("Player update timed out for: " + player.getName());
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future.cancel(true); // Attempt to cancel the task
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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}
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} catch (Exception e) {
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Logger.error("UPDATE ERROR", e);
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} finally {
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executor.shutdown();
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ProcessUpdate.startUpdate(player);
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}
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}
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@@ -66,6 +55,7 @@ public class UpdateThread implements Runnable {
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public void run() {
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try {
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processPlayerUpdate();
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Thread.sleep(1000);
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} catch (Exception e) {
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Logger.error("Thread Execution Error", e);
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}
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