|  |  |  | @ -29,7 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;@@ -29,7 +29,6 @@ import java.util.concurrent.ConcurrentHashMap; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
			
				
					|  |  |  |  | import static engine.math.FastMath.sqr; | 
			
		
	
		
			
				
					|  |  |  |  | public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |     public static int AI_POWER_CHANCE = 30; // set 1 -100 to determine mobs chance to cast a spell
 | 
			
		
	
		
			
				
					|  |  |  |  |     private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
	
		
			
				
					|  |  |  | @ -223,11 +222,11 @@ public class MobileFSM {@@ -223,11 +222,11 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         // mobile in the proper state to cast.
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  |         if(ThreadLocalRandom.current().nextInt(100) > AI_POWER_CHANCE){ | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.mobPowers.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  |         if(ThreadLocalRandom.current().nextInt(100) > 50) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.nextCastTime == 0) | 
			
		
	
		
			
				
					|  |  |  |  |             mob.nextCastTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |         return mob.nextCastTime <= System.currentTimeMillis(); | 
			
		
	
	
		
			
				
					|  |  |  | 
 |