weapon speed
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@@ -4264,9 +4264,21 @@ public class PlayerCharacter extends AbstractCharacter {
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// }
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// }
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// }
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// }
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//}
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//}
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if(weapon != null){
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for(Effect eff : weapon.effects.values()){
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(ModType.WeaponSpeed)){
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speed *= 1 + (mod.getPercentMod() * 0.01f);
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}
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}
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}
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}
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if(this.bonuses!= null){
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if(this.bonuses!= null){
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for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) {
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for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) {
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if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) {
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if (mod.modType.equals(ModType.AttackDelay)) {
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float modValue = 1 + mod.getPercentMod() * 0.01f;
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float modValue = 1 + mod.getPercentMod() * 0.01f;
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speed *= modValue;
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speed *= modValue;
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}
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}
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@@ -4362,7 +4374,7 @@ public class PlayerCharacter extends AbstractCharacter {
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this.speedHandTwo = speed;
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this.speedHandTwo = speed;
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}
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}
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this.calculateATR();
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//this.calculateATR();
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//this.calculateDamage();
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//this.calculateDamage();
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//this.calculateSpeed();
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//this.calculateSpeed();
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}
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}
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