serialize dungeon for teleport
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@@ -2,12 +2,17 @@ package engine.Dungeons;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.HashSet;
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@@ -58,4 +63,92 @@ public class Dungeon {
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eff.endEffect();
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}
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}
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public static void serializeForClientMsgTeleport(ByteBufferWriter writer) {
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Guild rulingGuild = Guild.getErrantGuild();
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Guild rulingNation = Guild.getErrantGuild();
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Zone zone = ZoneManager.getZoneByUUID(994);
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// Begin Serialzing soverign guild data
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writer.putInt(Enum.GameObjectType.Zone.ordinal());
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writer.putInt(994);
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writer.putString("Whitehorn Citadel");
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writer.putInt(rulingGuild.getObjectType().ordinal());
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writer.putInt(rulingGuild.getObjectUUID());
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writer.putString(rulingGuild.getName());
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writer.putString("");
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writer.putString(rulingGuild.getLeadershipType());
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// Serialize guild ruler's name
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// If tree is abandoned blank out the name
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// to allow them a rename.
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writer.putString("");
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writer.putInt(rulingGuild.getCharter());
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writer.putInt(0); // always 00000000
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writer.put((byte)0);
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writer.put((byte) 1);
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writer.put((byte) 1); // *** Refactor: What are these flags?
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writer.put((byte) 1);
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writer.put((byte) 1);
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writer.put((byte) 1);
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GuildTag._serializeForDisplay(rulingGuild.getGuildTag(), writer);
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GuildTag._serializeForDisplay(rulingNation.getGuildTag(), writer);
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writer.putInt(0);// TODO Implement description text
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writer.put((byte) 1);
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writer.put((byte) 0);
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writer.put((byte) 1);
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// Begin serializing nation guild info
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if (rulingNation.isEmptyGuild()) {
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writer.putInt(rulingGuild.getObjectType().ordinal());
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writer.putInt(rulingGuild.getObjectUUID());
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} else {
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writer.putInt(rulingNation.getObjectType().ordinal());
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writer.putInt(rulingNation.getObjectUUID());
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}
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// Serialize nation name
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if (rulingNation.isEmptyGuild())
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writer.putString("None");
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else
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writer.putString(rulingNation.getName());
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writer.putInt(1);
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writer.putInt(0xFFFFFFFF);
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writer.putInt(0);
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if (rulingNation.isEmptyGuild())
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writer.putString(" ");
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writer.putLocalDateTime(LocalDateTime.now());
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//location
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Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(2827951).loc,30f);
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writer.putFloat(loc.x);
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writer.putFloat(loc.y);
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writer.putFloat(loc.z);
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writer.putInt(0);
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writer.put((byte) 1);
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writer.put((byte) 0);
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writer.putInt(0x64);
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writer.put((byte) 0);
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writer.put((byte) 0);
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writer.put((byte) 0);
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}
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}
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@@ -10,6 +10,7 @@
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package engine.net.client.msg;
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import engine.Dungeons.Dungeon;
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import engine.net.AbstractConnection;
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import engine.net.AbstractNetMsg;
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import engine.net.ByteBufferReader;
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@@ -108,7 +109,7 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
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for (int i = 0; i < 3; i++)
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writer.putInt(0);
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writer.putInt(cities.size() + mines.size());
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writer.putInt(cities.size() + mines.size() + 1);
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for (City city : cities)
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City.serializeForClientMsg(city, writer);
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@@ -116,6 +117,7 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
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for(Mine mine : mines)
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Mine.serializeForClientMsgTeleport(mine, writer);
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Dungeon.serializeForClientMsgTeleport(writer);
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}
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public PlayerCharacter getPlayer() {
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