@ -2032,11 +2032,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.maxDamageHandTwo = (short) maxDamage;
this.speedHandTwo = 30;
}
if(this.isSiege() == true)
{
this.rangeHandOne = 310;
this.rangeHandTwo = 310;
private static float getModifiedAmount(CharacterSkill skill) {