|  |  |  | @ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;@@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.DispatchMessage; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.client.msg.chat.ChatSystemMsg; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.*; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | import java.sql.ResultSet; | 
			
		
	
		
			
				
					|  |  |  |  | import java.sql.SQLException; | 
			
		
	
	
		
			
				
					|  |  |  | @ -81,26 +82,18 @@ public class LootManager {@@ -81,26 +82,18 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             DropEquipment(mob, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         Boolean hasRolledForGlass = false; | 
			
		
	
		
			
				
					|  |  |  |  |         Boolean hasExtraRolled = false; | 
			
		
	
		
			
				
					|  |  |  |  |         int hotzoneTable = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |             switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case "GOLD": | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateGoldDrop(mob, bse, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateGoldDrop(mob, bse, inHotzone); | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateNormalLootDrop(mob, bse, multiplier, false); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (inHotzone && mob.level < 80) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             hotzoneTable = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     if (mob.level < 80) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (inHotzone && hasExtraRolled == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                             RollLootTableForHotzone(mob, bse); | 
			
		
	
		
			
				
					|  |  |  |  |                             hasExtraRolled = true; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1)) | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance,multiplier);//generate loot drop from hotzone table
 | 
			
		
	
		
			
				
					|  |  |  |  |                          else | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
 | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "ITEM": | 
			
		
	
	
		
			
				
					|  |  |  | @ -108,21 +101,6 @@ public class LootManager {@@ -108,21 +101,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (inHotzone && hasRolledForGlass == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             RollForGlass(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (hotzoneTable != 0) { | 
			
		
	
		
			
				
					|  |  |  |  |             GenerateHotzoneLootDrop(mob, hotzoneTable, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){ | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true); | 
			
		
	
		
			
				
					|  |  |  |  |         if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -133,7 +111,7 @@ public class LootManager {@@ -133,7 +111,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             //if(isHotzone){
 | 
			
		
	
		
			
				
					|  |  |  |  |             //    genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
 | 
			
		
	
		
			
				
					|  |  |  |  |             //} else {
 | 
			
		
	
		
			
				
					|  |  |  |  |                 genRoll = new Random().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                 genRoll = new Random().nextInt(99) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |             //}
 | 
			
		
	
		
			
				
					|  |  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
			
				
					|  |  |  |  |             if (selectedRow == null) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -141,7 +119,7 @@ public class LootManager {@@ -141,7 +119,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             int itemTableId = selectedRow.itemTableID; | 
			
		
	
		
			
				
					|  |  |  |  |             //gets the 1-320 roll for this mob
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roll2 = TableRoll(mob.level,isHotzone); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll2 = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |             ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); | 
			
		
	
		
			
				
					|  |  |  |  |             if (tableRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return null; | 
			
		
	
	
		
			
				
					|  |  |  | @ -158,40 +136,49 @@ public class LootManager {@@ -158,40 +136,49 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             Enum.ItemType outType = outItem.getItemBase().getType(); | 
			
		
	
		
			
				
					|  |  |  |  |             if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (outItem.getItemBase().isGlass() == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                     int prefixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; | 
			
		
	
		
			
				
					|  |  |  |  |                     double prefixChance = 2.057 * mob.level - 28.67; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (prefixChanceRoll < prefixChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         int prefixroll = ThreadLocalRandom.current().nextInt(100)+1; | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                             ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level,isHotzone)); | 
			
		
	
		
			
				
					|  |  |  |  |                             if (prefixMod != null && prefixMod.action.length() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 outItem.setPrefix(prefixMod.action); | 
			
		
	
		
			
				
					|  |  |  |  |                                 outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     int suffixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; | 
			
		
	
		
			
				
					|  |  |  |  |                     double suffixChance = 2.057 * mob.level - 28.67; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (suffixChanceRoll < suffixChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                         int suffixroll = ThreadLocalRandom.current().nextInt(100)+1; | 
			
		
	
		
			
				
					|  |  |  |  |                         ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                             ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                             ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level,isHotzone)); | 
			
		
	
		
			
				
					|  |  |  |  |                             if (suffixMod != null && suffixMod.action.length() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 outItem.setSuffix(suffixMod.action); | 
			
		
	
		
			
				
					|  |  |  |  |                                 outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     outItem = GeneratePrefix(mob,outItem,genTableID,genRoll); | 
			
		
	
		
			
				
					|  |  |  |  |                     outItem = GenerateSuffix(mob,outItem,genTableID,genRoll); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             return outItem; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static int TableRoll(int mobLevel, Boolean isHotzone){ | 
			
		
	
		
			
				
					|  |  |  |  |     private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll){ | 
			
		
	
		
			
				
					|  |  |  |  |         int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1; | 
			
		
	
		
			
				
					|  |  |  |  |         double prefixChance = 2.057 * mob.level - 28.67; | 
			
		
	
		
			
				
					|  |  |  |  |         if (prefixChanceRoll < prefixChance) { | 
			
		
	
		
			
				
					|  |  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
			
				
					|  |  |  |  |             ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); | 
			
		
	
		
			
				
					|  |  |  |  |             int prefixroll = ThreadLocalRandom.current().nextInt(99)+1; | 
			
		
	
		
			
				
					|  |  |  |  |             if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                 ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (prefixMod != null && prefixMod.action.length() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                     inItem.setPrefix(prefixMod.action); | 
			
		
	
		
			
				
					|  |  |  |  |                     inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return inItem; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll){ | 
			
		
	
		
			
				
					|  |  |  |  |         int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1; | 
			
		
	
		
			
				
					|  |  |  |  |         double suffixChance = 2.057 * mob.level - 28.67; | 
			
		
	
		
			
				
					|  |  |  |  |         if (suffixChanceRoll < suffixChance) { | 
			
		
	
		
			
				
					|  |  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
			
				
					|  |  |  |  |             int suffixroll = ThreadLocalRandom.current().nextInt(99)+1; | 
			
		
	
		
			
				
					|  |  |  |  |             ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | 
			
		
	
		
			
				
					|  |  |  |  |             if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); | 
			
		
	
		
			
				
					|  |  |  |  |                 ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (suffixMod != null && suffixMod.action.length() > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                     inItem.setSuffix(suffixMod.action); | 
			
		
	
		
			
				
					|  |  |  |  |                     inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return inItem; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static int TableRoll(int mobLevel){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(mobLevel > 65){ | 
			
		
	
		
			
				
					|  |  |  |  |             mobLevel = 65; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
	
		
			
				
					|  |  |  | @ -209,30 +196,35 @@ public class LootManager {@@ -209,30 +196,35 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
			
		
	
		
			
				
					|  |  |  |  |         return roll; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone){ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //determine and add gold to mob inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |         int high = (int)(bse.highGold * multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |         int low = (int)(bse.lowGold * multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |         int high = bse.highGold; | 
			
		
	
		
			
				
					|  |  |  |  |         int low = bse.lowGold; | 
			
		
	
		
			
				
					|  |  |  |  |         int gold = ThreadLocalRandom.current().nextInt(high - low) + low; | 
			
		
	
		
			
				
					|  |  |  |  |         if(inHotzone == true){ | 
			
		
	
		
			
				
					|  |  |  |  |             gold = (int)(gold * Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue())); | 
			
		
	
		
			
				
					|  |  |  |  |         } else{ | 
			
		
	
		
			
				
					|  |  |  |  |             gold = (int)(gold * Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue())); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (gold > 0) { | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot goldAmount = new MobLoot(mob, gold); | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(goldAmount); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier, Boolean inHotzone){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateLootDrop(Mob mob, int tableID, float dropChance,float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         try{ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > dropChance * multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //iterate the booty tables and add items to mob inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,false); | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot toAdd = getGenTableItem(tableID, mob,false); | 
			
		
	
		
			
				
					|  |  |  |  |         if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
	
		
			
				
					|  |  |  | @ -245,42 +237,6 @@ public class LootManager {@@ -245,42 +237,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             int i = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |             int lootTableID = tableID; | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob, false); | 
			
		
	
		
			
				
					|  |  |  |  |             if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                     toAdd.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void RollForGlass(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         int glassChance = 99 - mob.getRank(); | 
			
		
	
		
			
				
					|  |  |  |  |         if (glassRoll >= glassChance) { | 
			
		
	
		
			
				
					|  |  |  |  |             //int roll2 = TableRoll(mob.level,false);
 | 
			
		
	
		
			
				
					|  |  |  |  |             int max = (int)(4.882 * mob.level + 127.0); | 
			
		
	
		
			
				
					|  |  |  |  |             if(max > 321){ | 
			
		
	
		
			
				
					|  |  |  |  |                 max = 321; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             int roll2 = ThreadLocalRandom.current().nextInt(max - (int)((mob.level * 0.5) + (mob.level * 0.5))); | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemTables.get(126).getRowForRange(roll2) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
			
		
	
		
			
				
					|  |  |  |  |             if (tableRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             int itemUUID = tableRow.cacheID; | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemUUID == 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
			
		
	
		
			
				
					|  |  |  |  |             if (toAddHZ != null) | 
			
		
	
		
			
				
					|  |  |  |  |                 mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void DropEquipment(Mob mob, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         //do equipment here
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getEquip() != null) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -301,7 +257,7 @@ public class LootManager {@@ -301,7 +257,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         return; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |             //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
	
		
			
				
					|  |  |  | 
 |