combat bug fix
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@@ -4847,9 +4847,8 @@ public class PlayerCharacter extends AbstractCharacter {
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if(!pc.enteredWorld)
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if(!pc.enteredWorld)
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continue;
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continue;
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if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID) && pc.isBoxed == true)
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if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID))
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continue;
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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