@ -47,7 +47,6 @@ public class CharacterItemManager {
@@ -47,7 +47,6 @@ public class CharacterItemManager {
private final HashSet < Item > inventory = new HashSet < > ( ) ;
private final HashSet < Item > bank = new HashSet < > ( ) ;
private final HashSet < Item > vault = new HashSet < > ( ) ;
private final HashSet < Enum . EquipSlotType > equipOrder = new HashSet < > ( ) ;
public Item goldVault ;
private Account account ;
private Item goldInventory ;
@ -182,10 +181,8 @@ public class CharacterItemManager {
@@ -182,10 +181,8 @@ public class CharacterItemManager {
switch ( i . containerType ) {
case EQUIPPED :
if ( this . equipped . containsValue ( i ) = = false ) {
if ( this . equipped . containsValue ( i ) = = false )
this . equipped . put ( i . equipSlot , i ) ;
addEquipOrder ( i . equipSlot ) ;
}
break ;
case BANK :
if ( i . template . item_type . equals ( ItemType . GOLD ) )
@ -875,14 +872,6 @@ public class CharacterItemManager {
@@ -875,14 +872,6 @@ public class CharacterItemManager {
return this . goldVault ;
}
public void addEquipOrder ( Enum . EquipSlotType slot ) {
synchronized ( this . equipOrder ) {
if ( this . equipOrder . contains ( slot ) )
this . equipOrder . remove ( slot ) ;
this . equipOrder . add ( slot ) ;
}
}
public synchronized boolean doesCharOwnThisItem ( int itemID ) {
return this . itemIDtoType . containsKey ( itemID ) ;
}
@ -1311,8 +1300,6 @@ public class CharacterItemManager {
@@ -1311,8 +1300,6 @@ public class CharacterItemManager {
i . addToCache ( ) ;
addEquipOrder ( slot ) ;
//calculateWeights();
}
@ -1622,7 +1609,7 @@ public class CharacterItemManager {
@@ -1622,7 +1609,7 @@ public class CharacterItemManager {
// make sure current player has item in inventory
if ( lootItem . template . item_type . equals ( ItemType . GOLD ) & & lootItem . getObjectUUID ( ) ! = this . getGoldInventory ( ) . getObjectUUID ( ) & & ! ( this . absCharacter . getObjectType ( ) . equals ( GameObjectType . Mob ) ) )
return null ;
else if ( ! this . inventory . contains ( lootItem ) & & ! this . g etE quippedList ( ) . contains ( lootItem ) & & ! lootItem . template . item_type . equals ( ItemType . GOLD ) )
else if ( ! this . inventory . contains ( lootItem ) & & ! this . equipped . containsValue ( lootItem ) & & ! lootItem . template . item_type . equals ( ItemType . GOLD ) )
return null ;
// get weight of item
@ -1882,27 +1869,6 @@ public class CharacterItemManager {
@@ -1882,27 +1869,6 @@ public class CharacterItemManager {
}
}
public ArrayList < Item > getEquippedList ( ) {
ArrayList < Item > ret = new ArrayList < > ( ) ;
synchronized ( this . equipOrder ) {
synchronized ( this . equipped ) {
for ( Enum . EquipSlotType slot : this . equipOrder ) {
if ( this . equipped . containsKey ( slot ) )
ret . add ( this . equipped . get ( slot ) ) ;
}
if ( ret . size ( ) ! = this . equipped . size ( ) )
//missed adding some items, figure out what.
for ( Enum . EquipSlotType slot : this . equipped . keySet ( ) ) {
if ( ! ( this . equipOrder . contains ( slot ) ) ) {
this . equipOrder . add ( slot ) ;
ret . add ( this . equipped . get ( slot ) ) ;
}
}
}
}
return ret ;
}
public Item getEquipped ( Enum . EquipSlotType slot ) {
synchronized ( this . equipped ) {
return this . equipped . get ( slot ) ;
@ -2547,33 +2513,8 @@ public class CharacterItemManager {
@@ -2547,33 +2513,8 @@ public class CharacterItemManager {
public synchronized void clearEquip ( ) {
ArrayList < Item > equipCopy = new ArrayList < > ( this . getEquippedList ( ) ) ;
Iterator < Item > ii = equipCopy . iterator ( ) ;
while ( ii . hasNext ( ) ) {
Item itm = ii . next ( ) ;
this . getEquippedList ( ) . remove ( itm ) ;
this . delete ( itm ) ;
}
}
public byte getEquipVer ( ) {
return this . equipVer ;
}
public void incEquipVer ( ) {
this . equipVer + + ;
}
public void incInventoryVer ( ) {
this . equipVer + + ;
}
public void incBankVer ( ) {
this . equipVer + + ;
}
this . equipped . clear ( ) ;
public void incVaultVer ( ) {
this . equipVer + + ;
}
public int getTradeID ( ) {