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					@ -137,18 +137,15 @@ public enum LootManager {
				@@ -137,18 +137,15 @@ public enum LootManager {
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                        if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
				
			
			
		
	
		
			
				
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					                            GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                        if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 10000) < 5 * dropRate) { | 
				
			
			
		
	
		
			
				
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					                        if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 5 * dropRate) { | 
				
			
			
		
	
		
			
				
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					                            int roll = ThreadLocalRandom.current().nextInt(1, 101); | 
				
			
			
		
	
		
			
				
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					                            MobLoot extraLoot = null; | 
				
			
			
		
	
		
			
				
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					                            if (roll >= 1 && roll <= 50) { | 
				
			
			
		
	
		
			
				
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					                            if (roll <= 50) { | 
				
			
			
		
	
		
			
				
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					                                extraLoot = rollForContract(bse.genTable, mob); | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                            if (roll >= 51 && roll <= 94) { | 
				
			
			
		
	
		
			
				
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					                            if (roll >= 51) { | 
				
			
			
		
	
		
			
				
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					                                extraLoot = rollForRune(bse.genTable, mob); | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                            //if (roll >= 95) {
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					                            //    extraLoot = rollForGlass(mob);
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					                            //}
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					                            if (extraLoot != null) { | 
				
			
			
		
	
		
			
				
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					                                mob.getCharItemManager().addItemToInventory(extraLoot); | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
	
		
			
				
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