mobs no longer double multiply for sitting target
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@@ -327,9 +327,9 @@ public class CombatUtilities {
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damage = calculateMobDamage(agent);
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}
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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if (((AbstractCharacter) target).isSit()) {
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damage *= 2.5f; //increase damage if sitting
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}
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//if (((AbstractCharacter) target).isSit()) {
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// damage *= 2.5f; //increase damage if sitting
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//}
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return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
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}
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if (target.getObjectType() == GameObjectType.Building) {
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