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@ -1600,11 +1600,26 @@ public abstract class AbstractCharacter extends AbstractWorldObject { |
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//Call to apply any new effects to player
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//Call to apply any new effects to player
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public synchronized void applyBonuses() { |
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public synchronized void applyBonuses() { |
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PlayerCharacter player; |
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//tell the player to applyBonuses because something has changed
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//tell the player to applyBonuses because something has changed
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//start running the bonus calculations
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//start running the bonus calculations
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try{ |
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try{ |
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runBonuses(); |
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runBonuses(); |
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// Check if calculations affected flight.
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if (this.getGridObjectType().equals(GameObjectType.PlayerCharacter)) { |
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player = (PlayerCharacter) this; |
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// Ground players who cannot fly but are currently flying
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if (CanFly(player) == false && |
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player.getMovementState().equals(MovementState.FLYING)) |
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PlayerCharacter.GroundPlayer(player); |
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} |
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}catch(Exception e){ |
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}catch(Exception e){ |
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Logger.error("Error in run bonuses for object UUID " + this.getObjectUUID()); |
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Logger.error("Error in run bonuses for object UUID " + this.getObjectUUID()); |
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Logger.error(e); |
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Logger.error(e); |
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