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					@ -104,19 +104,23 @@ public class DungeonManager {
				@@ -104,19 +104,23 @@ public class DungeonManager {
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					    public static void createDungeon(Vector3fImmutable loc, int count){ | 
				
			
			
		
	
		
			
				
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					        Zone parent = ZoneManager.findSmallestZone(loc); | 
				
			
			
		
	
		
			
				
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					        Zone parent = ZoneManager.getZoneByUUID(993); | 
				
			
			
		
	
		
			
				
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					        Dungeon dungeon = new Dungeon(loc,count); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc1 = new Vector3fImmutable(loc.x + 128,loc.y,loc.z + 128); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc2 = new Vector3fImmutable(loc.x - 128,loc.y,loc.z - 128); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc3 = new Vector3fImmutable(loc.x - 128,loc.y,loc.z + 128); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc4 = new Vector3fImmutable(loc.x + 128,loc.y,loc.z - 128); | 
				
			
			
		
	
		
			
				
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					        Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f); | 
				
			
			
		
	
		
			
				
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					        Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f); | 
				
			
			
		
	
		
			
				
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					        Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f); | 
				
			
			
		
	
		
			
				
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					        Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc1 = new Vector3fImmutable(128,0,128); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc2 = new Vector3fImmutable(-128,0,-128); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc3 = new Vector3fImmutable(-128,0,128); | 
				
			
			
		
	
		
			
				
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					        Vector3fImmutable loc4 = new Vector3fImmutable(128,0,-128); | 
				
			
			
		
	
		
			
				
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					        Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); | 
				
			
			
		
	
		
			
				
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					        Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); | 
				
			
			
		
	
		
			
				
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					        Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); | 
				
			
			
		
	
		
			
				
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					        Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); | 
				
			
			
		
	
		
			
				
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					        building1.setLoc(loc1); | 
				
			
			
		
	
		
			
				
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					        building2.setLoc(loc2); | 
				
			
			
		
	
		
			
				
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					        building3.setLoc(loc3); | 
				
			
			
		
	
		
			
				
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					        building4.setLoc(loc4); | 
				
			
			
		
	
		
			
				
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					        WorldGrid.addObject(building1,loc1.x,loc1.z); | 
				
			
			
		
	
		
			
				
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					        WorldGrid.addObject(building2,loc2.x,loc2.z); | 
				
			
			
		
	
		
			
				
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					        WorldGrid.addObject(building3,loc3.x,loc3.z); | 
				
			
			
		
	
	
		
			
				
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