mobs now use enemy/notenemy for aggro rules
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@@ -385,7 +385,9 @@ public class MobileFSM {
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if (!aiAgent.canSee(loadedPlayer))
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if (!aiAgent.canSee(loadedPlayer))
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continue;
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continue;
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// No aggro for this race type
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// No aggro for this race type
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if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType()))
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if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
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continue;
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if(!aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
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continue;
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continue;
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if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
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if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
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aiAgent.setCombatTarget(loadedPlayer);
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aiAgent.setCombatTarget(loadedPlayer);
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