Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
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@@ -105,7 +105,7 @@ public class Mob extends AbstractIntelligenceAgent {
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public EnumBitSet<MonsterType> notEnemy;
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public EnumBitSet<Enum.MonsterType> enemy;
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public MobileFSM.MobBehaviourType BehaviourType;
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public MobBehaviourType BehaviourType;
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public ArrayList<Vector3fImmutable> patrolPoints;
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public int lastPatrolPointIndex = 0;
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public long stopPatrolTime = 0;
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@@ -184,7 +184,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.parentZone = parent;
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this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
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this.ownerUID = owner.getObjectUUID();
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this.BehaviourType = MobileFSM.MobBehaviourType.Pet1;
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this.BehaviourType = Enum.MobBehaviourType.Pet1;
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initializeMob(true, false, false);
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clearStatic();
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}
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@@ -1996,7 +1996,7 @@ public class Mob extends AbstractIntelligenceAgent {
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}
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this.BehaviourType = this.getMobBase().fsm;
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if(this.isPlayerGuard() && this.contract != null){
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this.BehaviourType = MobileFSM.MobBehaviourType.GuardCaptain;
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this.BehaviourType = Enum.MobBehaviourType.GuardCaptain;
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}
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} catch (Exception e) {
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Logger.error(e.getMessage());
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@@ -11,7 +11,6 @@ package engine.objects;
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import ch.claude_martin.enumbitset.EnumBitSet;
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import engine.Enum;
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import engine.ai.MobileFSM;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.server.MBServerStatics;
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@@ -61,7 +60,7 @@ public class MobBase extends AbstractGameObject {
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private float walkCombat = 0;
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private float runCombat = 0;
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public int bootySet;
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public MobileFSM.MobBehaviourType fsm;
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public Enum.MobBehaviourType fsm;
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public EnumBitSet<Enum.MonsterType> notEnemy;
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public EnumBitSet<Enum.MonsterType> enemy;
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@@ -90,7 +89,7 @@ public class MobBase extends AbstractGameObject {
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this.defenseRating = rs.getInt("defense");
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this.attackRange = rs.getFloat("attackRange");
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this.bootySet = rs.getInt("bootySet");
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this.fsm = MobileFSM.MobBehaviourType.valueOf(rs.getString("fsm"));
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this.fsm = Enum.MobBehaviourType.getByName(rs.getString("fsm"));
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if (MobbaseGoldEntry.MobbaseGoldMap.containsKey(this.loadID)){
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MobbaseGoldEntry goldEntry = MobbaseGoldEntry.MobbaseGoldMap.get(this.loadID);
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