attack speed
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@@ -3970,25 +3970,25 @@ public class PlayerCharacter extends AbstractCharacter {
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else
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speed = 20f; //unarmed attack speed
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if(this.effects != null) {
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for (Effect eff : this.effects.values()) {
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for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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if (mod.modType.equals(ModType.WeaponSpeed)) {
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float modValue = 1 + mod.getPercentMod() * 0.01f;
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speed *= modValue;
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}
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}
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}
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//if(this.effects != null) {
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// for (Effect eff : this.effects.values()) {
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// for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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// if (mod.modType.equals(ModType.WeaponSpeed)) {
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// float modValue = 1 + mod.getPercentMod() * 0.01f;
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// speed *= modValue;
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// }
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// }
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// }
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for (Effect eff : this.effects.values()) {
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for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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if (mod.modType.equals(ModType.AttackDelay)) {
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float modValue = 1 + mod.getPercentMod() * 0.01f;
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speed *= modValue;
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}
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}
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}
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}
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// for (Effect eff : this.effects.values()) {
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// for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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// if (mod.modType.equals(ModType.AttackDelay)) {
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// float modValue = 1 + mod.getPercentMod() * 0.01f;
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// speed *= modValue;
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// }
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// }
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// }
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//}
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if(this.bonuses!= null){
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for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) {
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if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) {
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