update map when bane set

This commit is contained in:
2024-12-31 14:32:48 -06:00
parent a92c603ab2
commit 66fbf7aee6
+11
View File
@@ -23,8 +23,10 @@ import engine.job.JobScheduler;
import engine.jobs.ActivateBaneJob;
import engine.jobs.BaneDefaultTimeJob;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.CityDataMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.server.MBServerStatics;
@@ -302,6 +304,15 @@ public final class Bane {
InterestManager.setObjectDirty(baneCommander);
baneCommander.updateLocation();
//update map for all players online
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
cityDataMsg.updateMines(true);
cityDataMsg.updateCities(true);
Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
public static Bane getBane(int cityUUID) {