epic encounter naming convention
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@@ -1233,8 +1233,6 @@ public class Mob extends AbstractIntelligenceAgent {
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ChatManager.chatSystemChannel(this.parentZone.getParent().getName() + "'s Stronghold Is Under Attack!");
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ChatManager.chatSystemChannel(this.parentZone.getParent().getName() + "'s Stronghold Is Under Attack!");
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StrongholdManager.CheckToEndStronghold(this.stronghold);
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StrongholdManager.CheckToEndStronghold(this.stronghold);
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}
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}
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if(this.StrongholdEpic)
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StrongholdManager.EndStronghold(this.stronghold);
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this.stopMovement(this.getMovementLoc());
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this.stopMovement(this.getMovementLoc());
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@@ -1429,6 +1427,9 @@ public class Mob extends AbstractIntelligenceAgent {
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WorldGrid.RemoveWorldObject(this);
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WorldGrid.RemoveWorldObject(this);
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this.charItemManager.clearInventory();
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this.charItemManager.clearInventory();
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if(this.StrongholdEpic)
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StrongholdManager.EndStronghold(this.stronghold);
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}
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}
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@Override
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@Override
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