added power casting for pets who have DB entires
This commit is contained in:
@@ -1126,8 +1126,7 @@ public class MobileFSM {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//HashMap<Integer, Integer> staticPowers = aiAgent.getMobBase().getStaticPowers();
|
HashMap<Integer, Integer> staticPowers = aiAgent.getMobBase().getStaticPowers();
|
||||||
HashMap<Integer,Integer> staticPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(aiAgent.getMobBaseID());
|
|
||||||
if (staticPowers != null && !staticPowers.isEmpty()) {
|
if (staticPowers != null && !staticPowers.isEmpty()) {
|
||||||
|
|
||||||
int chance = ThreadLocalRandom.current().nextInt(100);
|
int chance = ThreadLocalRandom.current().nextInt(100);
|
||||||
|
|||||||
@@ -15,13 +15,17 @@ import engine.Enum.*;
|
|||||||
import engine.ai.MobileFSM.STATE;
|
import engine.ai.MobileFSM.STATE;
|
||||||
import engine.gameManager.ChatManager;
|
import engine.gameManager.ChatManager;
|
||||||
import engine.gameManager.CombatManager;
|
import engine.gameManager.CombatManager;
|
||||||
|
import engine.gameManager.PowersManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
import engine.net.client.msg.TargetedActionMsg;
|
import engine.net.client.msg.TargetedActionMsg;
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
|
import engine.powers.ActionsBase;
|
||||||
|
import engine.powers.PowersBase;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
import java.util.concurrent.ThreadLocalRandom;
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
@@ -381,10 +385,42 @@ public class CombatUtilities {
|
|||||||
|
|
||||||
float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo();
|
float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo();
|
||||||
float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();;
|
float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();;
|
||||||
|
if(agent.isSummonedPet() == true)
|
||||||
|
{
|
||||||
|
//check if we have powers to cast
|
||||||
|
if(agent.mobPowers.isEmpty() == false) {
|
||||||
|
//check for power usage
|
||||||
|
Random random = new Random();
|
||||||
|
int value = random.nextInt(0 + (agent.mobPowers.size() + (agent.mobPowers.size() * 5))) + 0;
|
||||||
|
if (value <= agent.mobPowers.size())
|
||||||
|
{
|
||||||
|
//do power
|
||||||
|
int powerId = agent.mobPowers.get(value);
|
||||||
|
PowersManager.runPowerAction(agent,target,target.getLoc(),new ActionsBase(),40, PowersManager.getPowerByToken(powerId));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//do mele damage
|
||||||
|
float range = max - min;
|
||||||
|
float damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
|
if (((AbstractCharacter) target).isSit())
|
||||||
|
damage *= 2.5f; //increase damage if sitting
|
||||||
|
|
||||||
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
|
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0);
|
||||||
|
|
||||||
|
if (target.getObjectType() == GameObjectType.Building) {
|
||||||
|
Building building = (Building) target;
|
||||||
|
Resists resists = building.getResists();
|
||||||
|
return damage * (1 - (resists.getResist(dt, 0) / 100));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
float range = max - min;
|
float range = max - min;
|
||||||
float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2;
|
float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2;
|
||||||
|
//DAMAGE FORMULA FOR PET
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
if (((AbstractCharacter)target).isSit())
|
if (((AbstractCharacter)target).isSit())
|
||||||
damage *= 2.5f; //increase damage if sitting
|
damage *= 2.5f; //increase damage if sitting
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ import engine.net.client.msg.ManageCityAssetsMsg;
|
|||||||
import engine.net.client.msg.PetMsg;
|
import engine.net.client.msg.PetMsg;
|
||||||
import engine.net.client.msg.PlaceAssetMsg;
|
import engine.net.client.msg.PlaceAssetMsg;
|
||||||
import engine.powers.EffectsBase;
|
import engine.powers.EffectsBase;
|
||||||
|
import engine.powers.PowersBase;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
import engine.server.world.WorldServer;
|
import engine.server.world.WorldServer;
|
||||||
import org.joda.time.DateTime;
|
import org.joda.time.DateTime;
|
||||||
@@ -111,7 +112,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
public boolean despawned = false;
|
public boolean despawned = false;
|
||||||
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
|
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
|
||||||
public Vector3fImmutable localLoc = Vector3fImmutable.ZERO;
|
public Vector3fImmutable localLoc = Vector3fImmutable.ZERO;
|
||||||
|
public HashMap<Integer,Integer> mobPowers;
|
||||||
/**
|
/**
|
||||||
* No Id Constructor
|
* No Id Constructor
|
||||||
*/
|
*/
|
||||||
@@ -365,6 +366,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
this.setObjectTypeMask(MBServerStatics.MASK_PET | this.getTypeMasks());
|
this.setObjectTypeMask(MBServerStatics.MASK_PET | this.getTypeMasks());
|
||||||
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
|
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
|
||||||
this.setLoc(this.getLoc());
|
this.setLoc(this.getLoc());
|
||||||
|
mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getMobBaseID());
|
||||||
}
|
}
|
||||||
if (!isPet && this.contract == null) {
|
if (!isPet && this.contract == null) {
|
||||||
this.level = (short) this.mobBase.getLevel();
|
this.level = (short) this.mobBase.getLevel();
|
||||||
@@ -393,10 +395,10 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
//TODO set these correctly later
|
//TODO set these correctly later
|
||||||
this.rangeHandOne = 8;
|
this.rangeHandOne = 8;
|
||||||
this.rangeHandTwo = -1;
|
this.rangeHandTwo = -1;
|
||||||
this.minDamageHandOne = 0;
|
this.minDamageHandOne = 0;
|
||||||
this.maxDamageHandOne = 0;
|
this.maxDamageHandOne = 0;
|
||||||
this.minDamageHandTwo = 1;
|
this.minDamageHandTwo = 1;
|
||||||
this.maxDamageHandTwo = 4;
|
this.maxDamageHandTwo = 4;
|
||||||
this.atrHandOne = 300;
|
this.atrHandOne = 300;
|
||||||
this.atrHandOne = 300;
|
this.atrHandOne = 300;
|
||||||
this.defenseRating = (short) this.mobBase.getDefenseRating();
|
this.defenseRating = (short) this.mobBase.getDefenseRating();
|
||||||
|
|||||||
Reference in New Issue
Block a user