PlayerCombatStats dex penalty applied correctly
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@@ -45,6 +45,21 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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}
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public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty` WHERE `ID` = ?")) {
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preparedStatement.setInt(1, itemBase.getUUID());
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ResultSet rs = preparedStatement.executeQuery();
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itemBase.dexReduction = rs.getFloat("item_bulk_factor");
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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public void LOAD_ANIMATIONS(ItemBase itemBase) {
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ArrayList<Integer> tempList = new ArrayList<>();
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@@ -76,6 +76,8 @@ public class ItemBase {
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private ArrayList<Integer> animations = new ArrayList<>();
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private ArrayList<Integer> offHandAnimations = new ArrayList<>();
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public float dexReduction = 0.0f;
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/**
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* ResultSet Constructor
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*/
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@@ -151,7 +153,7 @@ public class ItemBase {
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}
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initBakedInStats();
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initializeHashes();
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initDexReduction();
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}
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public static void addToCache(ItemBase itemBase) {
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@@ -319,6 +321,10 @@ public class ItemBase {
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DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
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}
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private void initDexReduction(){
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DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
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}
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//TODO fix this later. Shouldn't be gotten from item base
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public int getMagicValue() {
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return this.value;
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@@ -110,7 +110,7 @@ public class PlayerCombatStats {
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String skill = "Unarmed Combat";
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String mastery = "Unarmed Combat Mastery";
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int primaryStat = this.owner.statDexCurrent;
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int primaryStat = getDexAfterPenalty(this.owner);
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if(weapon != null) {
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skill= weapon.getItemBase().getSkillRequired();
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mastery = weapon.getItemBase().getMastery();
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@@ -185,8 +185,7 @@ public class PlayerCombatStats {
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atr += 1;
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atr = (float) Math.ceil(atr);
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}else {
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float dexterity = this.owner.statDexBase;
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dexterity += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
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float dexterity = getDexAfterPenalty(this.owner);
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atr = dexterity / 2;
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atr += skillLevel * 4;
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atr += masteryLevel * 3;
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@@ -215,7 +214,7 @@ public class PlayerCombatStats {
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public void calculateMin(boolean mainHand) {
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Item weapon;
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float baseDMG = 1;
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int primaryStat = this.owner.statDexCurrent;
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int primaryStat = getDexAfterPenalty(this.owner);
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int secondaryStat = this.owner.statStrCurrent;
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double weaponSkill = 5;
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double weaponMastery = 5;
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@@ -235,7 +234,7 @@ public class PlayerCombatStats {
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mastery = weapon.getItemBase().getMastery();
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if (weapon.getItemBase().isStrBased()) {
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primaryStat = this.owner.statStrCurrent;
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secondaryStat = this.owner.statDexCurrent;
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secondaryStat = getDexAfterPenalty(this.owner);
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}
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for(Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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@@ -292,7 +291,7 @@ public class PlayerCombatStats {
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// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
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Item weapon;
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double baseDMG = 5;
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int primaryStat = this.owner.statDexCurrent;
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int primaryStat = getDexAfterPenalty(this.owner);
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int secondaryStat = this.owner.statStrCurrent;
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double weaponSkill = 5;
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double weaponMastery = 5;
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@@ -311,7 +310,7 @@ public class PlayerCombatStats {
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mastery = weapon.getItemBase().getMastery();
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if (weapon.getItemBase().isStrBased()) {
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primaryStat = this.owner.statStrCurrent;
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secondaryStat = this.owner.statDexCurrent;
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secondaryStat = getDexAfterPenalty(this.owner);
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}
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for(Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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@@ -541,7 +540,7 @@ public class PlayerCombatStats {
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if(this.owner.skills.containsKey(masteryName))
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masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();
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float dexterity = this.owner.statDexCurrent;//this.owner.statDexBase;
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float dexterity = getDexAfterPenalty(this.owner);
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//dexterity += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
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float luckyRune = 1.0f;
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@@ -616,7 +615,7 @@ public class PlayerCombatStats {
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if (skillBase.getStrMod() > 0)
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statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f;
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if (skillBase.getDexMod() > 0)
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statMod += (float) skillBase.getDexMod() * (float) pc.getStatDexCurrent() / 100f;
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statMod += (float) skillBase.getDexMod() * (float) getDexAfterPenalty(pc) / 100f;
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if (skillBase.getConMod() > 0)
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statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f;
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if (skillBase.getIntMod() > 0)
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@@ -668,4 +667,28 @@ public class PlayerCombatStats {
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return modifiedAmount;
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}
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public static int getDexAfterPenalty(PlayerCharacter pc){
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if(pc.charItemManager == null)
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return pc.statDexCurrent;
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float dex = pc.statDexBase;
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if(pc.bonuses != null)
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dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
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float penaltyFactor = 0.0f;
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for(Item equipped : pc.charItemManager.getEquipped().values()){
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ItemBase ib = equipped.getItemBase();
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if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){
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penaltyFactor += (ib.dexReduction);
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}
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}
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if(penaltyFactor > 0)
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penaltyFactor *= 0.01f;
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float totalPenalty = dex * (1 + penaltyFactor);
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return Math.round(dex - totalPenalty);
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}
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}
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