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					@ -126,10 +126,10 @@ public class PlayerCombatStats {
				@@ -126,10 +126,10 @@ public class PlayerCombatStats {
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					        float masteryLevel = 0; | 
				
			
			
		
	
		
			
				
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					        if(this.owner.skills.containsKey(skill)) { | 
				
			
			
		
	
		
			
				
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					            skillLevel = this.owner.skills.get(skill).getTotalSkillPercet();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
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					            skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
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					        } | 
				
			
			
		
	
		
			
				
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					        if(this.owner.skills.containsKey(mastery)) | 
				
			
			
		
	
		
			
				
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					            masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
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					            masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
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					        float stanceValue = 0.0f; | 
				
			
			
		
	
		
			
				
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					        float atrEnchants = 0; | 
				
			
			
		
	
	
		
			
				
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