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@ -126,10 +126,10 @@ public class PlayerCombatStats {
@@ -126,10 +126,10 @@ public class PlayerCombatStats {
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float masteryLevel = 0; |
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if(this.owner.skills.containsKey(skill)) { |
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skillLevel = this.owner.skills.get(skill).getTotalSkillPercet();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
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skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
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} |
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if(this.owner.skills.containsKey(mastery)) |
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masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
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masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
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float stanceValue = 0.0f; |
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float atrEnchants = 0; |
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