hellgates maybe? round 5
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@@ -41,7 +41,7 @@ public class HellgateManager {
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completeMobSpawn(mob,realLoc);
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completeMobSpawn(mob,realLoc);
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LootManager.GenerateStrongholdLoot(mob,true,false);
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LootManager.GenerateStrongholdLoot(mob,true,false);
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hellgate.mini_bosses.add(mob);
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hellgate.mini_bosses.add(mob);
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mob.setObjectUUID(mob.getObjectUUID() - (10000 + offsetUID));
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mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
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offsetUID++;
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offsetUID++;
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for(int i = 0; i < 5; i++){
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for(int i = 0; i < 5; i++){
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Mob minion = CreateHellgateMob();
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Mob minion = CreateHellgateMob();
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@@ -51,7 +51,7 @@ public class HellgateManager {
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completeMobSpawn(minion,offset);
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completeMobSpawn(minion,offset);
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LootManager.GenerateStrongholdLoot(minion,false,false);
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LootManager.GenerateStrongholdLoot(minion,false,false);
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hellgate.mobs.add(minion);
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hellgate.mobs.add(minion);
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minion.setObjectUUID(minion.getObjectUUID() - (10000 + offsetUID));
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minion.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
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offsetUID++;
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offsetUID++;
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}
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}
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}
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}
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@@ -63,7 +63,7 @@ public class HellgateManager {
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completeMobSpawn(mob,hellgate.parent.getLoc());
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completeMobSpawn(mob,hellgate.parent.getLoc());
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LootManager.GenerateStrongholdLoot(mob,false,true);
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LootManager.GenerateStrongholdLoot(mob,false,true);
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hellgate.boss = mob;
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hellgate.boss = mob;
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mob.setObjectUUID(mob.getObjectUUID() - (10000 + offsetUID));
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mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
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offsetUID++;
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offsetUID++;
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}
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}
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