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Devcmd output updated.

combat-2
MagicBot 1 year ago
parent
commit
6de8249fb0
  1. 27
      src/engine/devcmd/cmds/GetHeightCmd.java

27
src/engine/devcmd/cmds/GetHeightCmd.java

@ -12,6 +12,7 @@ package engine.devcmd.cmds; @@ -12,6 +12,7 @@ package engine.devcmd.cmds;
import engine.InterestManagement.HeightMap;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ZoneManager;
import engine.math.Bounds;
import engine.math.Vector2f;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
@ -45,24 +46,28 @@ public class GetHeightCmd extends AbstractDevCmd { @@ -45,24 +46,28 @@ public class GetHeightCmd extends AbstractDevCmd {
this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName());
this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude);
this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel());
this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight()));
this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y);
this.throwbackInfo(playerCharacter, "*** 256: " + currentHeight);
this.throwbackInfo(playerCharacter, "***Adjusted Height: " + (currentHeight + playerCharacter.getCharacterHeight()));
HeightMap.SCALEVALUE = 1f / 255f;
currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
HeightMap.SCALEVALUE = 1f / 256f;
this.throwbackInfo(playerCharacter, "***255 Adjusted: " + (currentHeight + playerCharacter.getCharacterHeight()));
this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight()));
this.throwbackInfo(playerCharacter, "------------");
this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName());
this.throwbackInfo(playerCharacter, "Height returned : " + parentHeight);
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y) + "]");
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y) + "]");
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y + 1) + "]");
this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y + 1) + "]");
this.throwbackInfo(playerCharacter, "------------");
if (Bounds.collide(playerCharacter.getLoc(), heightmapZone.maxBlend)) {
this.throwbackInfo(playerCharacter, "Blend: Max / Child");
return;
}
if (Bounds.collide(playerCharacter.getLoc(), heightmapZone.minBlend)) {
this.throwbackInfo(playerCharacter, "Blend: Min / LERP");
return;
}
this.throwbackInfo(playerCharacter, "Blend: None / Parent");
}
@Override

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